At present, `connlib` utilises the portal as a signalling layer for any kind of control message that needs to be exchanged between clients and gateways. For anything regard to connectivity, this is crucial: Before we have a direct connection to the gateway, we don't really have a choice other than using the portal as a "relay" to e.g. exchange address candidates for ICE. However, once a direct connection has been established, exchanging information directly with the gateway is faster and removes the portal as a potential point of failure for the data plane. For DNS resources, `connlib` intercepts all DNS requests on the client and assigns its own IPs within the CG-NAT range to all domains that are configured as resources. Thus, all packets targeting DNS resources will have one of these IPs set as their destination. The gateway needs to learn about all the IPs that have been assigned to a certain domain by the client and perform NAT. We call this concept "DNS resource NAT". Currently, the domain + the assigned IPs are sent together with the `allow_access` or `request_connection` message via the portal. The new control protocol defined in #6732 purposely excludes this information and only authorises traffic to the entire resource which could also be a wildcard-DNS resource. To exchange the assigned IPs for a certain domain with the gateway, we introduce our own p2p control protocol built on top of IP. All control protocol messages are sent through the tunnel and thus encrypted at all times. They are differentiated from regular application traffic as follows: - IP src is set to the unspecified IPv6 address (`::`) - IP dst is set to the unspecified IPv6 address (`::`) - IP protocol is set to reserved (`0xFF`) The combination of all three should never appear as regular traffic. To ensure forwards-compatibility, the control protocol utilises a fixed 8-byte header where the first byte denotes the message kind. In this current design, there is no concept of a request or response in the wire-format. Each message is unidirectional and the fact that the two messages we define in here appear in tandem is purely by convention. We use the IPv6 payload length to determine the total length of the packet. The payloads are JSON-encoded. Message types are free to chose whichever encoding they'd like. This protocol is sent through the WireGuard tunnel, meaning we are effectively limited by our device MTU of 1280, otherwise we'd have to implement fragmentation. For the messages of setting up the DNS resource NAT, we are below this limit: - UUIDs are 16 bytes - Domain names are at most 255 bytes - IPv6 addresses are 16 bytes * 4 - IPv4 addressers are 4 bytes * 4 Including the JSON serialisation overhead, this results in a total maximum payload size of 402 bytes, which is well below our MTU. Finally, another thing to consider here is that IP is unreliable, meaning each use of this protocol needs to make sure that: - It is resilient against message re-ordering - It is resilient against packet loss The details of how this is ensured for setting up the DNS resource NAT is left to #6732.
A modern alternative to legacy VPNs.
Overview
Firezone is an open source platform to securely manage remote access for any-sized organization. Unlike most VPNs, Firezone takes a granular, least-privileged approach to access management with group-based policies that control access to individual applications, entire subnets, and everything in between.
Features
Firezone is:
- Fast: Built on WireGuard® to be 3-4 times faster than OpenVPN.
- Scalable: Deploy two or more gateways for automatic load balancing and failover.
- Private: Peer-to-peer, end-to-end encrypted tunnels prevent packets from routing through our infrastructure.
- Secure: Zero attack surface thanks to Firezone's holepunching tech which establishes tunnels on-the-fly at the time of access.
- Open: Our entire product is open-source, allowing anyone to audit the codebase.
- Flexible: Authenticate users via email, Google Workspace, Okta, Entra ID, or OIDC and sync users and groups automatically.
- Simple: Deploy gateways and configure access in minutes with a snappy admin UI.
Firezone is not:
- A tool for creating bi-directional mesh networks
- A full-featured router or firewall
- An IPSec or OpenVPN server
Contents of this repository
This is a monorepo containing the full Firezone product, marketing website, and product documentation, organized as follows:
- elixir: Control plane and internal Elixir libraries:
- elixir/apps/web: Admin UI
- elixir/apps/api: API for Clients, Relays and Gateways.
- rust/: Data plane and internal Rust libraries:
- rust/gateway: Gateway - Tunnel server based on WireGuard and deployed to your infrastructure.
- rust/relay: Relay - STUN/TURN server to facilitate holepunching.
- rust/headless-client: Cross-platform CLI client.
- rust/gui-client: Cross-platform GUI client.
- swift/: macOS / iOS clients.
- kotlin/: Android / ChromeOS clients.
- website/: Marketing website and product documentation.
- terraform/: Terraform files for various example deployments.
- terraform/examples/google-cloud/nat-gateway: Example Terraform configuration for deploying a cluster of Firezone Gateways behind a NAT gateway on GCP with a single egress IP.
- terraform/modules/google-cloud/apps/gateway-region-instance-group: Production-ready Terraform module for deploying regional Firezone Gateways to Google Cloud Compute using Regional Instance Groups.
Quickstart
The quickest way to get started with Firezone is to sign up for an account at https://app.firezone.dev/sign_up.
Once you've signed up, follow the instructions in the welcome email to get started.
Frequently asked questions (FAQ)
Can I self-host Firezone?
Our license won't stop you from self-hosting the entire Firezone product top to bottom, but our internal APIs are changing rapidly so we can't meaningfully support self-hosting Firezone in production at this time.
If you're feeling especially adventurous and want to self-host Firezone for educational or hobby purposes, follow the instructions to spin up a local development environment in CONTRIBUTING.md.
The latest published clients (on App Stores and on
releases) are only guaranteed
to work with the managed version of Firezone and may not work with a self-hosted
portal built from this repository. This is because Apple and Google can
sometimes delay updates to their app stores, and so the latest published version
may not be compatible with the tip of main from this repository.
Therefore, if you're experimenting with self-hosting Firezone, you will probably want to use clients you build and distribute yourself as well.
See the READMEs in the following directories for more information on building each client:
- macOS / iOS: swift/apple
- Android / ChromeOS: kotlin/android
- Windows / Linux: rust/gui-client
How long will 0.7 be supported until?
Firezone 0.7 is currently end-of-life and has stopped receiving updates as of
January 31st, 2024. It will continue to be available indefinitely from the
legacy branch of this repo under the Apache 2.0 license.
How much does it cost?
We offer flexible per-seat monthly and annual plans for the cloud-managed version of Firezone, with optional invoicing for larger organizations. See our pricing page for more details.
Those experimenting with self-hosting can use Firezone for free without feature or seat limitations, but we can't provide support for self-hosted installations at this time.
Documentation
Additional documentation on general usage, troubleshooting, and configuration can be found at https://www.firezone.dev/kb.
Get Help
If you're looking for help installing, configuring, or using Firezone, check our community support options:
- Discussion Forums: Ask questions, report bugs, and suggest features.
- Join our Discord Server: Join live discussions, meet other users, and chat with the Firezone team.
- Open a PR: Contribute a bugfix or make a contribution to Firezone.
If you need help deploying or maintaining Firezone for your business, consider contacting our sales team to speak with a Firezone expert.
Star History
Developing and Contributing
See CONTRIBUTING.md.
Security
See SECURITY.md.
License
Portions of this software are licensed as follows:
- All content residing under the "elixir/" directory of this repository, if that directory exists, is licensed under the "Elastic License 2.0" license defined in "elixir/LICENSE".
- All third party components incorporated into the Firezone Software are licensed under the original license provided by the owner of the applicable component.
- Content outside of the above mentioned directories or restrictions above is available under the "Apache 2.0 License" license as defined in "LICENSE".
WireGuard® is a registered trademark of Jason A. Donenfeld.
