Files
firezone/website
Jamil 73576922ff fix(apple/macos): clean up utun on quit (#10603)
On macOS, because it uses the System Extension packaging type, the
lifecycle of the tunnel provider process is not tied directly to
connlib's session start and end, but rather managed by the system. The
process is likely running at all times, even when the GUI is not open or
signed in.

The system will start the provider process upon the first IPC call to
it, which allocates a `utun` interface. The tricky part is ensuring this
interface gets removed when the GUI app quits. Otherwise, it's likely
that upon the next launch of the GUI app, the system will allocate a
_new_ utun interface, and the old one will linger until the next system
reboot.

Here's where things get strange. The system will only remove the `utun`
interface when stopping the tunnel under the following conditions:

- The provider is currently not in a `disconnected` state (so it needs
to be in `reasserting`, `connecting`, or `connected`
- The GUI side has called `stopTunnel`, thereby invoking the provider's
`stopTunnel` override function, or
- The provider side has called `cancelTunnelWithError`, or
- The `startTunnel`'s completionHandler is called with an `Error`

The problem we had is that we make various IPC calls throughout the
lifecycle of the GUI app, for example, to gather logs, set tunnel
configuration, and the like. If the GUI app was _not_ in a connected
state when the user quit, the `utun` would linger, even though we were
issuing a final `stopTunnel` upon quit in all circumstances.

To fix the issue, we update the dry run `startTunnel` code path we added
previously in two ways:

1. We add a `dryRun` error type to the `startTunnel`'s completionHandler
2. We implement the GUI app `applicationShouldTerminate` handler in
order to trigger one final dryRun which briefly moves the provider to a
connected state so the system will clean us up when its
completionHandler is invoked.


Tested under the following conditions:

- Launch app in a signed-out state -> quit
- Launch app in a signed-out state -> sign in -> quit
- Launch app in a signed-out state -> sign in -> sign out -> quit
- Launch app in a signed-in state -> quit
- Launch app in a signed-in state -> sign out -> quit

Notably, if the GUI app is killed with `SIGKILL`, our terminate hook is
_not_ called, and the utun lingers. We'll have to accept this edge case
for now.

Along with the above, the janky `consumeStopReason` mechanism has been
removed in favor of NE's `cancelTunnelWithError` to pass the error back
to the GUI we can then use to show the signed out alert.


Fixes #10580
2025-10-17 15:12:29 +00:00
..
2025-06-09 20:12:37 +00:00

This is a Next.js project bootstrapped with create-next-app.

Getting Started

First, install dependencies and populate the timestamps.json file:

pnpm setup

Next, create files .env.local and .env.development.local in this directory.

Put this in .env.local:

NEXT_PUBLIC_MIXPANEL_TOKEN=""
NEXT_PUBLIC_GOOGLE_ANALYTICS_ID=""
NEXT_PUBLIC_LINKEDIN_PARTNER_ID=""
FIREZONE_DEPLOYED_SHA=""

And this in .env.development.local:

# Created by Vercel CLI
EDGE_CONFIG=""
FIREZONE_DEPLOYED_SHA=""
SITE_URL=""
VERCEL_DEEP_CLONE=""

After that, make sure to contact the team for their values.

Then, run the development server:

npm run dev
# or
yarn dev
# or
pnpm dev

Open http://localhost:3000 with your browser to see the result.

You can start editing the page by modifying app/page.tsx. The page auto-updates as you edit the file.

Linting

This project uses Prettier to format code and ensure a consistent style. Use the .prettierrc.json in the root of this repo to configure your editor.

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You can check out the Next.js GitHub repository - your feedback and contributions are welcome!

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Check out our Next.js deployment documentation for more details.