Thomas Eizinger 29bc276bf2 refactor(connlib): parallelise TUN operations (#6673)
Currently, `connlib` is entirely single-threaded. This allows us to
reuse a single buffer for processing IP packets and makes reasoning of
the packet processing code very simple. Being single-threaded also means
we can only make use of a single CPU core and all operations have to be
sequential.

Analyzing `connlib` using `perf` shows that we spend 26% of our CPU time
writing packets to the TUN interface [0]. Because we are
single-threaded, `connlib` cannot do anything else during this time. If
we could offload the writing of these packets to a different thread,
`connlib` could already process the next packet while the current one is
writing.

Packets that we send to the TUN interface arrived as an encrypted WG
packet over UDP and get decrypted into a - currently - shared buffer.
Moving the writing to a different thread implies that we have to have
more of these buffer that the next packet(s) can be decrypted into.

To avoid IP fragmentation, we set the maximum IP MTU to 1280 bytes on
the TUN interface. That actually isn't very big and easily fits into a
stackframe. The default stack size for threads is 2MB [1].

Instead of creating more buffers and cycling through them, we can also
simply stack-allocate our IP packets. This incurs some overhead from
copying packets but it is only ~3.5% [2] (This was measured without a
separate thread). With stack-allocated packets, almost all
lifetime-annotations go away which in itself is already a welcome
ergonomics boost. Stack-allocated packets also means we can simply spawn
a new thread for the packet processing. This thread is connected with
two channel to connlib's main thread. The capacity of 1000 packets will
at most consume an additional 3.5 MB of memory which is fine even on our
most-constrained devices such as iOS.

[0]: https://share.firefox.dev/3z78CzD
[1]: https://doc.rust-lang.org/std/thread/#stack-size
[2]: https://share.firefox.dev/3Bf4zla

Resolves: #6653.
Resolves: #5541.
2024-09-26 03:03:35 +00:00
2024-02-27 23:56:46 +00:00
2024-09-18 13:47:19 -06:00

firezone logo

A modern alternative to legacy VPNs.


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Overview

Firezone is an open source platform to securely manage remote access for any-sized organization. Unlike most VPNs, Firezone takes a granular, least-privileged approach to access management with group-based policies that control access to individual applications, entire subnets, and everything in between.

architecture

Features

Firezone is:

  • Fast: Built on WireGuard® to be 3-4 times faster than OpenVPN.
  • Scalable: Deploy two or more gateways for automatic load balancing and failover.
  • Private: Peer-to-peer, end-to-end encrypted tunnels prevent packets from routing through our infrastructure.
  • Secure: Zero attack surface thanks to Firezone's holepunching tech which establishes tunnels on-the-fly at the time of access.
  • Open: Our entire product is open-source, allowing anyone to audit the codebase.
  • Flexible: Authenticate users via email, Google Workspace, Okta, Entra ID, or OIDC and sync users and groups automatically.
  • Simple: Deploy gateways and configure access in minutes with a snappy admin UI.

Firezone is not:

  • A tool for creating bi-directional mesh networks
  • A full-featured router or firewall
  • An IPSec or OpenVPN server

Contents of this repository

This is a monorepo containing the full Firezone product, marketing website, and product documentation, organized as follows:

Quickstart

The quickest way to get started with Firezone is to sign up for an account at https://app.firezone.dev/sign_up.

Once you've signed up, follow the instructions in the welcome email to get started.

Frequently asked questions (FAQ)

Can I self-host Firezone?

Our license won't stop you from self-hosting the entire Firezone product top to bottom, but our internal APIs are changing rapidly so we can't meaningfully support self-hosting Firezone in production at this time.

If you're feeling especially adventurous and want to self-host Firezone for educational or hobby purposes, follow the instructions to spin up a local development environment in CONTRIBUTING.md.

The latest published clients (on App Stores and on releases) are only guaranteed to work with the managed version of Firezone and may not work with a self-hosted portal built from this repository. This is because Apple and Google can sometimes delay updates to their app stores, and so the latest published version may not be compatible with the tip of main from this repository.

Therefore, if you're experimenting with self-hosting Firezone, you will probably want to use clients you build and distribute yourself as well.

See the READMEs in the following directories for more information on building each client:

How long will 0.7 be supported until?

Firezone 0.7 is currently end-of-life and has stopped receiving updates as of January 31st, 2024. It will continue to be available indefinitely from the legacy branch of this repo under the Apache 2.0 license.

How much does it cost?

We offer flexible per-seat monthly and annual plans for the cloud-managed version of Firezone, with optional invoicing for larger organizations. See our pricing page for more details.

Those experimenting with self-hosting can use Firezone for free without feature or seat limitations, but we can't provide support for self-hosted installations at this time.

Documentation

Additional documentation on general usage, troubleshooting, and configuration can be found at https://www.firezone.dev/kb.

Get Help

If you're looking for help installing, configuring, or using Firezone, check our community support options:

  1. Discussion Forums: Ask questions, report bugs, and suggest features.
  2. Join our Discord Server: Join live discussions, meet other users, and chat with the Firezone team.
  3. Open a PR: Contribute a bugfix or make a contribution to Firezone.

If you need help deploying or maintaining Firezone for your business, consider contacting our sales team to speak with a Firezone expert.

Star History

Star History Chart

Developing and Contributing

See CONTRIBUTING.md.

Security

See SECURITY.md.

License

Portions of this software are licensed as follows:

  • All content residing under the "elixir/" directory of this repository, if that directory exists, is licensed under the "Elastic License 2.0" license defined in "elixir/LICENSE".
  • All third party components incorporated into the Firezone Software are licensed under the original license provided by the owner of the applicable component.
  • Content outside of the above mentioned directories or restrictions above is available under the "Apache 2.0 License" license as defined in "LICENSE".

WireGuard® is a registered trademark of Jason A. Donenfeld.

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