Presently, for each UDP packet that we process in `snownet`, we check if we have already seen this local address of ours and if not, add it to our list of host candidates. This is a safe way for ensuring that we consider all addresses that we receive data on as ones that we tell our peers that they should try and contact us on. Performance profiling has shown that hashing the socket address of each packet that is coming in is quite wasteful. We spend about 4-5% of our main thread time doing this. For comparison, decrypting packets is only about 30%. Most of the time, we will already know about this address and therefore, spending all this CPU time is completely pointless. At the same time though, we need to be sure that we do discover our local address correctly. Inspired by STUN, we therefore move this responsibility to the `allocation` module. The `allocation` module is responsible for interacting with our TURN servers and will yield server-reflexive and relay candidates as a result. It also knows, what the local address is that it received traffic on so we simply extend that to yield host candidates as well in addition to server-reflexive and relay candidates. On my local machine, this bumps us across the 3.5 Gbits/sec mark: ``` Connecting to host 172.20.0.110, port 5201 [ 5] local 100.93.174.92 port 57890 connected to 172.20.0.110 port 5201 [ ID] Interval Transfer Bitrate Retr Cwnd [ 5] 0.00-1.00 sec 319 MBytes 2.67 Gbits/sec 18 548 KBytes [ 5] 1.00-2.00 sec 413 MBytes 3.46 Gbits/sec 4 884 KBytes [ 5] 2.00-3.00 sec 417 MBytes 3.50 Gbits/sec 4 1.10 MBytes [ 5] 3.00-4.00 sec 425 MBytes 3.56 Gbits/sec 415 785 KBytes [ 5] 4.00-5.00 sec 430 MBytes 3.60 Gbits/sec 154 820 KBytes [ 5] 5.00-6.00 sec 434 MBytes 3.64 Gbits/sec 251 793 KBytes [ 5] 6.00-7.00 sec 436 MBytes 3.66 Gbits/sec 123 811 KBytes [ 5] 7.00-8.00 sec 435 MBytes 3.65 Gbits/sec 2 788 KBytes [ 5] 8.00-9.00 sec 423 MBytes 3.55 Gbits/sec 0 1.06 MBytes [ 5] 9.00-10.00 sec 433 MBytes 3.63 Gbits/sec 8 1017 KBytes - - - - - - - - - - - - - - - - - - - - - - - - - [ ID] Interval Transfer Bitrate Retr [ 5] 0.00-20.00 sec 8.21 GBytes 3.53 Gbits/sec 1728 sender [ 5] 0.00-20.00 sec 8.21 GBytes 3.53 Gbits/sec receiver iperf Done. ```
A modern alternative to legacy VPNs.
Overview
Firezone is an open source platform to securely manage remote access for any-sized organization. Unlike most VPNs, Firezone takes a granular, least-privileged approach to access management with group-based policies that control access to individual applications, entire subnets, and everything in between.
Features
Firezone is:
- Fast: Built on WireGuard® to be 3-4 times faster than OpenVPN.
- Scalable: Deploy two or more gateways for automatic load balancing and failover.
- Private: Peer-to-peer, end-to-end encrypted tunnels prevent packets from routing through our infrastructure.
- Secure: Zero attack surface thanks to Firezone's holepunching tech which establishes tunnels on-the-fly at the time of access.
- Open: Our entire product is open-source, allowing anyone to audit the codebase.
- Flexible: Authenticate users via email, Google Workspace, Okta, Entra ID, or OIDC and sync users and groups automatically.
- Simple: Deploy gateways and configure access in minutes with a snappy admin UI.
Firezone is not:
- A tool for creating bi-directional mesh networks
- A full-featured router or firewall
- An IPSec or OpenVPN server
Contents of this repository
This is a monorepo containing the full Firezone product, marketing website, and product documentation, organized as follows:
- elixir: Control plane and internal Elixir libraries:
- elixir/apps/web: Admin UI
- elixir/apps/api: API for Clients, Relays and Gateways.
- rust/: Data plane and internal Rust libraries:
- rust/gateway: Gateway - Tunnel server based on WireGuard and deployed to your infrastructure.
- rust/relay: Relay - STUN/TURN server to facilitate holepunching.
- rust/headless-client: Cross-platform CLI client.
- rust/gui-client: Cross-platform GUI client.
- swift/: macOS / iOS clients.
- kotlin/: Android / ChromeOS clients.
- website/: Marketing website and product documentation.
Quickstart
The quickest way to get started with Firezone is to sign up for an account at https://app.firezone.dev/sign_up.
Once you've signed up, follow the instructions in the welcome email to get started.
Frequently asked questions (FAQ)
Can I self-host Firezone?
Our license won't stop you from self-hosting the entire Firezone product top to bottom, but our internal APIs are changing rapidly so we can't meaningfully support self-hosting Firezone in production at this time.
If you're feeling especially adventurous and want to self-host Firezone for educational or hobby purposes, follow the instructions to spin up a local development environment in CONTRIBUTING.md.
The latest published clients (on App Stores and on
releases) are only guaranteed
to work with the managed version of Firezone and may not work with a self-hosted
portal built from this repository. This is because Apple and Google can
sometimes delay updates to their app stores, and so the latest published version
may not be compatible with the tip of main from this repository.
Therefore, if you're experimenting with self-hosting Firezone, you will probably want to use clients you build and distribute yourself as well.
See the READMEs in the following directories for more information on building each client:
- macOS / iOS: swift/apple
- Android / ChromeOS: kotlin/android
- Windows / Linux: rust/gui-client
How long will 0.7 be supported until?
Firezone 0.7 is currently end-of-life and has stopped receiving updates as of
January 31st, 2024. It will continue to be available indefinitely from the
legacy branch of this repo under the Apache 2.0 license.
How much does it cost?
We offer flexible per-seat monthly and annual plans for the cloud-managed version of Firezone, with optional invoicing for larger organizations. See our pricing page for more details.
Those experimenting with self-hosting can use Firezone for free without feature or seat limitations, but we can't provide support for self-hosted installations at this time.
Documentation
Additional documentation on general usage, troubleshooting, and configuration can be found at https://www.firezone.dev/kb.
Get Help
If you're looking for help installing, configuring, or using Firezone, check our community support options:
- Discussion Forums: Ask questions, report bugs, and suggest features.
- Join our Discord Server: Join live discussions, meet other users, and chat with the Firezone team.
- Open a PR: Contribute a bugfix or make a contribution to Firezone.
If you need help deploying or maintaining Firezone for your business, consider contacting our sales team to speak with a Firezone expert.
See all support options on our main support page.
Star History
Developing and Contributing
See CONTRIBUTING.md.
Security
See SECURITY.md.
License
Portions of this software are licensed as follows:
- All content residing under the "elixir/" directory of this repository, if that directory exists, is licensed under the "Elastic License 2.0" license defined in "elixir/LICENSE".
- All third party components incorporated into the Firezone Software are licensed under the original license provided by the owner of the applicable component.
- Content outside of the above mentioned directories or restrictions above is available under the "Apache 2.0 License" license as defined in "LICENSE".
WireGuard® is a registered trademark of Jason A. Donenfeld.
