With this patch, we sample a list of DNS resources on each test run and create a "TCP service" for each of their addresses. Using this list of resources, we then change the `SendTcpPayload` transition to `ConnectTcp` and establish TCP connections using `smoltcp` to these services. For now, we don't send any data on these connections but we do set the keep-alive interval to 5s, meaning `smoltcp` itself will keep these connections alive. We also set the timeout to 30s and after each transition in a test-run, we assert that all TCP sockets are still in their expected state: - `ESTABLISHED` for most of them. - `CLOSED` for all sockets where we ended up sampling an IPv4 address but the DNS resource only supports IPv6 addresses (or vice-versa). In these cases, we use the ICMP error to sent by the Gateway to assert that the socket is `CLOSED`. Unfortunately, `smoltcp` currently does not handle ICMP messages for its sockets, so we have to call `abort` ourselves. Overall, this should assert that regardless of whether we roam networks, switch relays or do other kind of stuff with the underlying connection, the tunneled TCP connection stays alive. In order to make this work, I had to tweak the timeouts when we are on-demand refreshing allocations. This only happens in one particular case: When we are being given new relays by the portal, we refresh all _other_ relays to make sure they are still present. In other words, all relays that we didn't remove and didn't just add but still had in-memory are refreshed. This is important for cases where we are network-partitioned from the portal whilst relays are deployed or reset their state otherwise. Instead of the previous 8s max elapsed time of the exponential backoff like we have it for other requests, we now only use a single message with a 1s timeout there. With the increased ICE timeout of 15s, a TCP connection with a 30s timeout would otherwise not survive such an event. This is because it takes the above mentioned 8s for us to remove a non-functioning relay, all whilst trying to establish a new connection (which also incurs its own ICE timeout then). With the reduced timeout on the on-demand refresh of 1s, we detect the disappeared relay much quicker and can immediately establish a new connection via one of the new ones. As always with reduced timeouts, this can create false-positives if the relay doesn't reply within 1s for some reason. Resolves: #9531
A modern alternative to legacy VPNs.
Overview
Firezone is an open source platform to securely manage remote access for any-sized organization. Unlike most VPNs, Firezone takes a granular, least-privileged approach to access management with group-based policies that control access to individual applications, entire subnets, and everything in between.
Features
Firezone is:
- Fast: Built on WireGuard® to be 3-4 times faster than OpenVPN.
- Scalable: Deploy two or more gateways for automatic load balancing and failover.
- Private: Peer-to-peer, end-to-end encrypted tunnels prevent packets from routing through our infrastructure.
- Secure: Zero attack surface thanks to Firezone's holepunching tech which establishes tunnels on-the-fly at the time of access.
- Open: Our entire product is open-source, allowing anyone to audit the codebase.
- Flexible: Authenticate users via email, Google Workspace, Okta, Entra ID, or OIDC and sync users and groups automatically.
- Simple: Deploy gateways and configure access in minutes with a snappy admin UI.
Firezone is not:
- A tool for creating bi-directional mesh networks
- A full-featured router or firewall
- An IPSec or OpenVPN server
Contents of this repository
This is a monorepo containing the full Firezone product, marketing website, and product documentation, organized as follows:
- elixir: Control plane and internal Elixir libraries:
- elixir/apps/web: Admin UI
- elixir/apps/api: API for Clients, Relays and Gateways.
- rust/: Data plane and internal Rust libraries:
- rust/gateway: Gateway - Tunnel server based on WireGuard and deployed to your infrastructure.
- rust/relay: Relay - STUN/TURN server to facilitate holepunching.
- rust/headless-client: Cross-platform CLI client.
- rust/gui-client: Cross-platform GUI client.
- swift/: macOS / iOS clients.
- kotlin/: Android / ChromeOS clients.
- website/: Marketing website and product documentation.
Quickstart
The quickest way to get started with Firezone is to sign up for an account at https://app.firezone.dev/sign_up.
Once you've signed up, follow the instructions in the welcome email to get started.
Frequently asked questions (FAQ)
Can I self-host Firezone?
Our license won't stop you from self-hosting the entire Firezone product top to bottom, but our internal APIs are changing rapidly so we can't meaningfully support self-hosting Firezone in production at this time.
If you're feeling especially adventurous and want to self-host Firezone for educational or hobby purposes, follow the instructions to spin up a local development environment in CONTRIBUTING.md.
The latest published clients (on App Stores and on
releases) are only guaranteed
to work with the managed version of Firezone and may not work with a self-hosted
portal built from this repository. This is because Apple and Google can
sometimes delay updates to their app stores, and so the latest published version
may not be compatible with the tip of main from this repository.
Therefore, if you're experimenting with self-hosting Firezone, you will probably want to use clients you build and distribute yourself as well.
See the READMEs in the following directories for more information on building each client:
- macOS / iOS: swift/apple
- Android / ChromeOS: kotlin/android
- Windows / Linux: rust/gui-client
How long will 0.7 be supported until?
Firezone 0.7 is currently end-of-life and has stopped receiving updates as of
January 31st, 2024. It will continue to be available indefinitely from the
legacy branch of this repo under the Apache 2.0 license.
How much does it cost?
We offer flexible per-seat monthly and annual plans for the cloud-managed version of Firezone, with optional invoicing for larger organizations. See our pricing page for more details.
Those experimenting with self-hosting can use Firezone for free without feature or seat limitations, but we can't provide support for self-hosted installations at this time.
Documentation
Additional documentation on general usage, troubleshooting, and configuration can be found at https://www.firezone.dev/kb.
Get Help
If you're looking for help installing, configuring, or using Firezone, check our community support options:
- Discussion Forums: Ask questions, report bugs, and suggest features.
- Join our Discord Server: Join live discussions, meet other users, and chat with the Firezone team.
- Open a PR: Contribute a bugfix or make a contribution to Firezone.
If you need help deploying or maintaining Firezone for your business, consider contacting our sales team to speak with a Firezone expert.
See all support options on our main support page.
Star History
Developing and Contributing
See CONTRIBUTING.md.
Security
See SECURITY.md.
License
Portions of this software are licensed as follows:
- All content residing under the "elixir/" directory of this repository, if that directory exists, is licensed under the "Elastic License 2.0" license defined in "elixir/LICENSE".
- All third party components incorporated into the Firezone Software are licensed under the original license provided by the owner of the applicable component.
- Content outside of the above mentioned directories or restrictions above is available under the "Apache 2.0 License" license as defined in "LICENSE".
WireGuard® is a registered trademark of Jason A. Donenfeld.
