dependabot[bot] 658eea900e build(deps): bump asciinema-player from 3.10.0 to 3.12.1 in /website (#10943)
Bumps [asciinema-player](https://github.com/asciinema/asciinema-player)
from 3.10.0 to 3.12.1.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/asciinema/asciinema-player/releases">asciinema-player's
releases</a>.</em></p>
<blockquote>
<h2>3.12.1</h2>
<p>This version includes additional fix for seeking past the end of
recording and restarting the playback.</p>
<h2>3.12.0</h2>
<p>Notable changes:</p>
<ul>
<li>Live audio stream support for WebSocket sources (see below)</li>
<li>Improved adaptive buffer algorithm for WebSocket sources (see
below)</li>
<li>Fixed keyboard shortcuts issue (stopped working) caused by the new
mute/unmute icon</li>
<li>Fixed seeking after playback ended (<a
href="https://redirect.github.com/asciinema/asciinema-player/issues/282">#282</a>)</li>
</ul>
<h2>Live audio playback</h2>
<p>The <code>audioUrl</code> option, introduced in v3.11, can now also
be used with live (WebSocket) sources:</p>
<pre
lang="javascript"><code>AsciinemaPlayer.create(&quot;ws://example.com/ws/stream&quot;,
document.getElementById(&quot;demo&quot;), {
  audioUrl: &quot;http://example.com/icecast/stream.ogg&quot;
});
</code></pre>
<p>The URL should be a live audio source - either a direct HTTP audio
stream (.mp3, .aac, .ogg, etc) such as Icecast/Shoutcast endpoint, or
HLS playlist (.m3u8).</p>
<p>Note that it's not recommended to use <code>autoplay: true</code>
option together with <code>audioUrl</code> - browsers often require
explicit user activity (click, tap) to enable sound, which in the
player's case would be starting the playback by clicking on the play
button. Without user click the <code>autoplay</code> will start the
playback but the sound likely won't be there.</p>
<p>Also, for the audio playback to work a server that handles the audio
URL (e.g. Icecast) must be configured to allow CORS requests from the
page (URL) that hosts the player.</p>
<h2>New adaptive buffering</h2>
<p>The WebSocket driver uses adaptive buffer (expressed in time) to
ensure smooth, stutter free playback of live sessions with minimal
latency.</p>
<p>The previous algorithm used a moving average over a sliding window of
N recent latencies. It did ok-ish job, but given the sparse nature of
the event stream (no constant rate) it turned out to be not ideal.
Here's how it performed. Red dots are measured latencies, green line is
effective buffer time:</p>
<!-- raw HTML omitted -->
<p>The new algorithm uses time based EMA (exponential moving average),
which is much more relevant for sparse events, resulting in more stable
and overall lower buffer size when applied to a wide spectrum of
terminal activities (here applied to the same input latencies as the one
above):</p>
<!-- raw HTML omitted -->
<h2>3.11.1</h2>
<p>This release brings additional fixes for audio loading in Safari.</p>
<h2>3.11.0</h2>
<p>Notable changes:</p>
<ul>
<li>Synced audio playback (see below)</li>
<li>JS bundle size reduced by 43 KB (202 KB -&gt; 159 KB) - it's now 78%
of the previous release (v3.10) size</li>
<li>WebSocket driver now uses jitter for exponential backoff calculation
when reconnecting</li>
<li>WebSocket driver can play live sessions encoded in <a
href="https://docs.asciinema.org/manual/server/streaming/#asciicast-v3">asciicast
v3 compatible</a> format</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="1072fee2fe"><code>1072fee</code></a>
Bump version</li>
<li><a
href="db715d06ef"><code>db715d0</code></a>
Fix replay after double seek-forward at the end of the recording</li>
<li><a
href="ca8fe039d5"><code>ca8fe03</code></a>
Update links to the latest asciicast format version</li>
<li><a
href="984db33884"><code>984db33</code></a>
Bump version</li>
<li><a
href="45e02fa238"><code>45e02fa</code></a>
Fix seeking after playback ended</li>
<li><a
href="2fe3da79da"><code>2fe3da7</code></a>
Improve adaptive buffer time algorithm</li>
<li><a
href="589cd52f02"><code>589cd52</code></a>
Fix keyboard focus issue caused by the mute/unmute icon</li>
<li><a
href="d00a897e2c"><code>d00a897</code></a>
Audio support for Websocket driver</li>
<li><a
href="44d97ac4a9"><code>44d97ac</code></a>
Whitespace</li>
<li><a
href="8c22181330"><code>8c22181</code></a>
Add test for player initialization and playback start</li>
<li>Additional commits viewable in <a
href="https://github.com/asciinema/asciinema-player/compare/v3.10.0...v3.12.1">compare
view</a></li>
</ul>
</details>
<br />


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2025-11-24 15:51:55 +00:00

firezone logo

A modern alternative to legacy VPNs.


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Overview

Firezone is an open source platform to securely manage remote access for any-sized organization. Unlike most VPNs, Firezone takes a granular, least-privileged approach to access management with group-based policies that control access to individual applications, entire subnets, and everything in between.

architecture

Features

Firezone is:

  • Fast: Built on WireGuard® to be 3-4 times faster than OpenVPN.
  • Scalable: Deploy two or more gateways for automatic load balancing and failover.
  • Private: Peer-to-peer, end-to-end encrypted tunnels prevent packets from routing through our infrastructure.
  • Secure: Zero attack surface thanks to Firezone's holepunching tech which establishes tunnels on-the-fly at the time of access.
  • Open: Our entire product is open-source, allowing anyone to audit the codebase.
  • Flexible: Authenticate users via email, Google Workspace, Okta, Entra ID, or OIDC and sync users and groups automatically.
  • Simple: Deploy gateways and configure access in minutes with a snappy admin UI.

Firezone is not:

  • A tool for creating bi-directional mesh networks
  • A full-featured router or firewall
  • An IPSec or OpenVPN server

Contents of this repository

This is a monorepo containing the full Firezone product, marketing website, and product documentation, organized as follows:

Quickstart

The quickest way to get started with Firezone is to sign up for an account at https://app.firezone.dev/sign_up.

Once you've signed up, follow the instructions in the welcome email to get started.

Frequently asked questions (FAQ)

Can I self-host Firezone?

Our license won't stop you from self-hosting the entire Firezone product top to bottom, but our internal APIs are changing rapidly so we can't meaningfully support self-hosting Firezone in production at this time.

If you're feeling especially adventurous and want to self-host Firezone for educational or hobby purposes, follow the instructions to spin up a local development environment in CONTRIBUTING.md.

The latest published clients (on App Stores and on releases) are only guaranteed to work with the managed version of Firezone and may not work with a self-hosted portal built from this repository. This is because Apple and Google can sometimes delay updates to their app stores, and so the latest published version may not be compatible with the tip of main from this repository.

Therefore, if you're experimenting with self-hosting Firezone, you will probably want to use clients you build and distribute yourself as well.

See the READMEs in the following directories for more information on building each client:

How long will 0.7 be supported until?

Firezone 0.7 is currently end-of-life and has stopped receiving updates as of January 31st, 2024. It will continue to be available indefinitely from the legacy branch of this repo under the Apache 2.0 license.

How much does it cost?

We offer flexible per-seat monthly and annual plans for the cloud-managed version of Firezone, with optional invoicing for larger organizations. See our pricing page for more details.

Those experimenting with self-hosting can use Firezone for free without feature or seat limitations, but we can't provide support for self-hosted installations at this time.

Documentation

Additional documentation on general usage, troubleshooting, and configuration can be found at https://www.firezone.dev/kb.

Get Help

If you're looking for help installing, configuring, or using Firezone, check our community support options:

  1. Discussion Forums: Ask questions, report bugs, and suggest features.
  2. Join our Discord Server: Join live discussions, meet other users, and chat with the Firezone team.
  3. Open a PR: Contribute a bugfix or make a contribution to Firezone.

If you need help deploying or maintaining Firezone for your business, consider contacting our sales team to speak with a Firezone expert.

See all support options on our main support page.

Star History

Star History Chart

Developing and Contributing

See CONTRIBUTING.md.

Security

See SECURITY.md.

License

Portions of this software are licensed as follows:

  • All content residing under the "elixir/" directory of this repository, if that directory exists, is licensed under the "Elastic License 2.0" license defined in "elixir/LICENSE".
  • All third party components incorporated into the Firezone Software are licensed under the original license provided by the owner of the applicable component.
  • Content outside of the above mentioned directories or restrictions above is available under the "Apache 2.0 License" license as defined in "LICENSE".

WireGuard® is a registered trademark of Jason A. Donenfeld.

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