At present, `snownet` uses a `tracing::Span` to attach the connection ID to various log messages. This requires the span to be entered and exited on every packet. Whilst profiling Firezone, I noticed that is takes between 10% and 20% of CPU time on the main thread. Previously, this wasn't a bottleneck as other parts of Firezone were not yet as optimised. With some changes earlier this year of a dedicated UDP thread and better GSO, this does appear to be a bottleneck now. On `main`, I am currently getting the following numbers on my local machine: ``` Connecting to host 172.20.0.110, port 5201 [ 5] local 100.85.16.226 port 42012 connected to 172.20.0.110 port 5201 [ ID] Interval Transfer Bitrate Retr Cwnd [ 5] 0.00-1.00 sec 251 MBytes 2.11 Gbits/sec 16 558 KBytes [ 5] 1.00-2.00 sec 287 MBytes 2.41 Gbits/sec 6 800 KBytes [ 5] 2.00-3.00 sec 284 MBytes 2.38 Gbits/sec 2 992 KBytes [ 5] 3.00-4.00 sec 287 MBytes 2.41 Gbits/sec 3 1.12 MBytes [ 5] 4.00-5.00 sec 290 MBytes 2.44 Gbits/sec 0 1.27 MBytes [ 5] 5.00-6.00 sec 300 MBytes 2.52 Gbits/sec 2 1.40 MBytes [ 5] 6.00-7.00 sec 295 MBytes 2.47 Gbits/sec 2 1.52 MBytes [ 5] 7.00-8.00 sec 304 MBytes 2.55 Gbits/sec 3 1.63 MBytes [ 5] 8.00-9.00 sec 290 MBytes 2.44 Gbits/sec 49 1.21 MBytes [ 5] 9.00-10.00 sec 288 MBytes 2.41 Gbits/sec 24 1023 KBytes - - - - - - - - - - - - - - - - - - - - - - - - - [ ID] Interval Transfer Bitrate Retr [ 5] 0.00-10.00 sec 2.81 GBytes 2.41 Gbits/sec 107 sender [ 5] 0.00-10.00 sec 2.81 GBytes 2.41 Gbits/sec receiver ``` With this patch applied, the throughput goes up significantly: ``` Connecting to host 172.20.0.110, port 5201 [ 5] local 100.85.16.226 port 41402 connected to 172.20.0.110 port 5201 [ ID] Interval Transfer Bitrate Retr Cwnd [ 5] 0.00-1.00 sec 315 MBytes 2.64 Gbits/sec 7 619 KBytes [ 5] 1.00-2.00 sec 363 MBytes 3.05 Gbits/sec 11 847 KBytes [ 5] 2.00-3.00 sec 379 MBytes 3.18 Gbits/sec 1 1.07 MBytes [ 5] 3.00-4.00 sec 384 MBytes 3.22 Gbits/sec 44 981 KBytes [ 5] 4.00-5.00 sec 377 MBytes 3.16 Gbits/sec 116 911 KBytes [ 5] 5.00-6.00 sec 378 MBytes 3.17 Gbits/sec 3 1.10 MBytes [ 5] 6.00-7.00 sec 377 MBytes 3.16 Gbits/sec 48 929 KBytes [ 5] 7.00-8.00 sec 374 MBytes 3.14 Gbits/sec 151 947 KBytes [ 5] 8.00-9.00 sec 382 MBytes 3.21 Gbits/sec 36 833 KBytes [ 5] 9.00-10.00 sec 375 MBytes 3.14 Gbits/sec 1 1.06 MBytes - - - - - - - - - - - - - - - - - - - - - - - - - [ ID] Interval Transfer Bitrate Retr [ 5] 0.00-10.00 sec 3.62 GBytes 3.11 Gbits/sec 418 sender [ 5] 0.00-10.00 sec 3.61 GBytes 3.10 Gbits/sec receiver ``` Resolves: #9948
A modern alternative to legacy VPNs.
Overview
Firezone is an open source platform to securely manage remote access for any-sized organization. Unlike most VPNs, Firezone takes a granular, least-privileged approach to access management with group-based policies that control access to individual applications, entire subnets, and everything in between.
Features
Firezone is:
- Fast: Built on WireGuard® to be 3-4 times faster than OpenVPN.
- Scalable: Deploy two or more gateways for automatic load balancing and failover.
- Private: Peer-to-peer, end-to-end encrypted tunnels prevent packets from routing through our infrastructure.
- Secure: Zero attack surface thanks to Firezone's holepunching tech which establishes tunnels on-the-fly at the time of access.
- Open: Our entire product is open-source, allowing anyone to audit the codebase.
- Flexible: Authenticate users via email, Google Workspace, Okta, Entra ID, or OIDC and sync users and groups automatically.
- Simple: Deploy gateways and configure access in minutes with a snappy admin UI.
Firezone is not:
- A tool for creating bi-directional mesh networks
- A full-featured router or firewall
- An IPSec or OpenVPN server
Contents of this repository
This is a monorepo containing the full Firezone product, marketing website, and product documentation, organized as follows:
- elixir: Control plane and internal Elixir libraries:
- elixir/apps/web: Admin UI
- elixir/apps/api: API for Clients, Relays and Gateways.
- rust/: Data plane and internal Rust libraries:
- rust/gateway: Gateway - Tunnel server based on WireGuard and deployed to your infrastructure.
- rust/relay: Relay - STUN/TURN server to facilitate holepunching.
- rust/headless-client: Cross-platform CLI client.
- rust/gui-client: Cross-platform GUI client.
- swift/: macOS / iOS clients.
- kotlin/: Android / ChromeOS clients.
- website/: Marketing website and product documentation.
Quickstart
The quickest way to get started with Firezone is to sign up for an account at https://app.firezone.dev/sign_up.
Once you've signed up, follow the instructions in the welcome email to get started.
Frequently asked questions (FAQ)
Can I self-host Firezone?
Our license won't stop you from self-hosting the entire Firezone product top to bottom, but our internal APIs are changing rapidly so we can't meaningfully support self-hosting Firezone in production at this time.
If you're feeling especially adventurous and want to self-host Firezone for educational or hobby purposes, follow the instructions to spin up a local development environment in CONTRIBUTING.md.
The latest published clients (on App Stores and on
releases) are only guaranteed
to work with the managed version of Firezone and may not work with a self-hosted
portal built from this repository. This is because Apple and Google can
sometimes delay updates to their app stores, and so the latest published version
may not be compatible with the tip of main from this repository.
Therefore, if you're experimenting with self-hosting Firezone, you will probably want to use clients you build and distribute yourself as well.
See the READMEs in the following directories for more information on building each client:
- macOS / iOS: swift/apple
- Android / ChromeOS: kotlin/android
- Windows / Linux: rust/gui-client
How long will 0.7 be supported until?
Firezone 0.7 is currently end-of-life and has stopped receiving updates as of
January 31st, 2024. It will continue to be available indefinitely from the
legacy branch of this repo under the Apache 2.0 license.
How much does it cost?
We offer flexible per-seat monthly and annual plans for the cloud-managed version of Firezone, with optional invoicing for larger organizations. See our pricing page for more details.
Those experimenting with self-hosting can use Firezone for free without feature or seat limitations, but we can't provide support for self-hosted installations at this time.
Documentation
Additional documentation on general usage, troubleshooting, and configuration can be found at https://www.firezone.dev/kb.
Get Help
If you're looking for help installing, configuring, or using Firezone, check our community support options:
- Discussion Forums: Ask questions, report bugs, and suggest features.
- Join our Discord Server: Join live discussions, meet other users, and chat with the Firezone team.
- Open a PR: Contribute a bugfix or make a contribution to Firezone.
If you need help deploying or maintaining Firezone for your business, consider contacting our sales team to speak with a Firezone expert.
See all support options on our main support page.
Star History
Developing and Contributing
See CONTRIBUTING.md.
Security
See SECURITY.md.
License
Portions of this software are licensed as follows:
- All content residing under the "elixir/" directory of this repository, if that directory exists, is licensed under the "Elastic License 2.0" license defined in "elixir/LICENSE".
- All third party components incorporated into the Firezone Software are licensed under the original license provided by the owner of the applicable component.
- Content outside of the above mentioned directories or restrictions above is available under the "Apache 2.0 License" license as defined in "LICENSE".
WireGuard® is a registered trademark of Jason A. Donenfeld.
