On macOS, because it uses the System Extension packaging type, the lifecycle of the tunnel provider process is not tied directly to connlib's session start and end, but rather managed by the system. The process is likely running at all times, even when the GUI is not open or signed in. The system will start the provider process upon the first IPC call to it, which allocates a `utun` interface. The tricky part is ensuring this interface gets removed when the GUI app quits. Otherwise, it's likely that upon the next launch of the GUI app, the system will allocate a _new_ utun interface, and the old one will linger until the next system reboot. Here's where things get strange. The system will only remove the `utun` interface when stopping the tunnel under the following conditions: - The provider is currently not in a `disconnected` state (so it needs to be in `reasserting`, `connecting`, or `connected` - The GUI side has called `stopTunnel`, thereby invoking the provider's `stopTunnel` override function, or - The provider side has called `cancelTunnelWithError`, or - The `startTunnel`'s completionHandler is called with an `Error` The problem we had is that we make various IPC calls throughout the lifecycle of the GUI app, for example, to gather logs, set tunnel configuration, and the like. If the GUI app was _not_ in a connected state when the user quit, the `utun` would linger, even though we were issuing a final `stopTunnel` upon quit in all circumstances. To fix the issue, we update the dry run `startTunnel` code path we added previously in two ways: 1. We add a `dryRun` error type to the `startTunnel`'s completionHandler 2. We implement the GUI app `applicationShouldTerminate` handler in order to trigger one final dryRun which briefly moves the provider to a connected state so the system will clean us up when its completionHandler is invoked. Tested under the following conditions: - Launch app in a signed-out state -> quit - Launch app in a signed-out state -> sign in -> quit - Launch app in a signed-out state -> sign in -> sign out -> quit - Launch app in a signed-in state -> quit - Launch app in a signed-in state -> sign out -> quit Notably, if the GUI app is killed with `SIGKILL`, our terminate hook is _not_ called, and the utun lingers. We'll have to accept this edge case for now. Along with the above, the janky `consumeStopReason` mechanism has been removed in favor of NE's `cancelTunnelWithError` to pass the error back to the GUI we can then use to show the signed out alert. Fixes #10580
A modern alternative to legacy VPNs.
Overview
Firezone is an open source platform to securely manage remote access for any-sized organization. Unlike most VPNs, Firezone takes a granular, least-privileged approach to access management with group-based policies that control access to individual applications, entire subnets, and everything in between.
Features
Firezone is:
- Fast: Built on WireGuard® to be 3-4 times faster than OpenVPN.
- Scalable: Deploy two or more gateways for automatic load balancing and failover.
- Private: Peer-to-peer, end-to-end encrypted tunnels prevent packets from routing through our infrastructure.
- Secure: Zero attack surface thanks to Firezone's holepunching tech which establishes tunnels on-the-fly at the time of access.
- Open: Our entire product is open-source, allowing anyone to audit the codebase.
- Flexible: Authenticate users via email, Google Workspace, Okta, Entra ID, or OIDC and sync users and groups automatically.
- Simple: Deploy gateways and configure access in minutes with a snappy admin UI.
Firezone is not:
- A tool for creating bi-directional mesh networks
- A full-featured router or firewall
- An IPSec or OpenVPN server
Contents of this repository
This is a monorepo containing the full Firezone product, marketing website, and product documentation, organized as follows:
- elixir: Control plane and internal Elixir libraries:
- elixir/apps/web: Admin UI
- elixir/apps/api: API for Clients, Relays and Gateways.
- rust/: Data plane and internal Rust libraries:
- rust/gateway: Gateway - Tunnel server based on WireGuard and deployed to your infrastructure.
- rust/relay: Relay - STUN/TURN server to facilitate holepunching.
- rust/headless-client: Cross-platform CLI client.
- rust/gui-client: Cross-platform GUI client.
- swift/: macOS / iOS clients.
- kotlin/: Android / ChromeOS clients.
- website/: Marketing website and product documentation.
Quickstart
The quickest way to get started with Firezone is to sign up for an account at https://app.firezone.dev/sign_up.
Once you've signed up, follow the instructions in the welcome email to get started.
Frequently asked questions (FAQ)
Can I self-host Firezone?
Our license won't stop you from self-hosting the entire Firezone product top to bottom, but our internal APIs are changing rapidly so we can't meaningfully support self-hosting Firezone in production at this time.
If you're feeling especially adventurous and want to self-host Firezone for educational or hobby purposes, follow the instructions to spin up a local development environment in CONTRIBUTING.md.
The latest published clients (on App Stores and on
releases) are only guaranteed
to work with the managed version of Firezone and may not work with a self-hosted
portal built from this repository. This is because Apple and Google can
sometimes delay updates to their app stores, and so the latest published version
may not be compatible with the tip of main from this repository.
Therefore, if you're experimenting with self-hosting Firezone, you will probably want to use clients you build and distribute yourself as well.
See the READMEs in the following directories for more information on building each client:
- macOS / iOS: swift/apple
- Android / ChromeOS: kotlin/android
- Windows / Linux: rust/gui-client
How long will 0.7 be supported until?
Firezone 0.7 is currently end-of-life and has stopped receiving updates as of
January 31st, 2024. It will continue to be available indefinitely from the
legacy branch of this repo under the Apache 2.0 license.
How much does it cost?
We offer flexible per-seat monthly and annual plans for the cloud-managed version of Firezone, with optional invoicing for larger organizations. See our pricing page for more details.
Those experimenting with self-hosting can use Firezone for free without feature or seat limitations, but we can't provide support for self-hosted installations at this time.
Documentation
Additional documentation on general usage, troubleshooting, and configuration can be found at https://www.firezone.dev/kb.
Get Help
If you're looking for help installing, configuring, or using Firezone, check our community support options:
- Discussion Forums: Ask questions, report bugs, and suggest features.
- Join our Discord Server: Join live discussions, meet other users, and chat with the Firezone team.
- Open a PR: Contribute a bugfix or make a contribution to Firezone.
If you need help deploying or maintaining Firezone for your business, consider contacting our sales team to speak with a Firezone expert.
See all support options on our main support page.
Star History
Developing and Contributing
See CONTRIBUTING.md.
Security
See SECURITY.md.
License
Portions of this software are licensed as follows:
- All content residing under the "elixir/" directory of this repository, if that directory exists, is licensed under the "Elastic License 2.0" license defined in "elixir/LICENSE".
- All third party components incorporated into the Firezone Software are licensed under the original license provided by the owner of the applicable component.
- Content outside of the above mentioned directories or restrictions above is available under the "Apache 2.0 License" license as defined in "LICENSE".
WireGuard® is a registered trademark of Jason A. Donenfeld.
