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Most of the time we don't need to use a debugger during runtime. Let's disable SWD ports so that we can use the two pins for touch scan. We can still re-flash the chips as long as we hold the reset pin when entering SWD mode. BUG=None TEST=Check we can still re-flash the chips BRANCH=None Change-Id: Ieb34406f4bc6d6a753ec840b3072f363c7b17c08 Signed-off-by: Vic (Chun-Ju) Yang <victoryang@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/197196 Reviewed-by: Vincent Palatin <vpalatin@chromium.org>
In the most general case, the flash layout looks something like this: +---------------------+ | Reserved for EC use | +---------------------+ +---------------------+ | Vblock B | +---------------------+ | RW firmware B | +---------------------+ +---------------------+ | Vblock A | +---------------------+ | RW firmware A | +---------------------+ +---------------------+ | FMAP | +---------------------+ | Public root key | +---------------------+ | Read-only firmware | +---------------------+ BIOS firmware (and kernel) put the vblock info at the start of each image where it's easy to find. The Blizzard EC expects the firmware vector table to come first, so we have to put the vblock at the end. This means we have to know where to look for it, but that's built into the FMAP and the RO firmware anyway, so that's not an issue. The RO firmware doesn't need a vblock of course, but it does need some reserved space for vboot-related things. Using SHA256/RSA4096, the vblock is 2468 bytes (0x9a4), while the public root key is 1064 bytes (0x428) and the current FMAP is 644 bytes (0x284). If we reserve 4K at the top of each FW image, that should give us plenty of room for vboot-related stuff.
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