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53eb009d52fe82409784dfa6f079d45e7a2339b5
This puts the code that talks to the lightbar hardware in one file, and the code that implements the pretty patterns and behavior into another. This will let us make improvements or changes to the patterns without requiring detailed knowledge of the controller chips. BUG=chrome-os-partner:28596 BRANCH=ToT TEST=make buildall -j Refactoring only. There is no new functionality. Change-Id: I4e5fe8943385ddeab26bbd7e66c20e2dccd3dc43 Signed-off-by: Bill Richardson <wfrichar@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/199882 Reviewed-by: Randall Spangler <rspangler@chromium.org>
In the most general case, the flash layout looks something like this: +---------------------+ | Reserved for EC use | +---------------------+ +---------------------+ | Vblock B | +---------------------+ | RW firmware B | +---------------------+ +---------------------+ | Vblock A | +---------------------+ | RW firmware A | +---------------------+ +---------------------+ | FMAP | +---------------------+ | Public root key | +---------------------+ | Read-only firmware | +---------------------+ BIOS firmware (and kernel) put the vblock info at the start of each image where it's easy to find. The Blizzard EC expects the firmware vector table to come first, so we have to put the vblock at the end. This means we have to know where to look for it, but that's built into the FMAP and the RO firmware anyway, so that's not an issue. The RO firmware doesn't need a vblock of course, but it does need some reserved space for vboot-related things. Using SHA256/RSA4096, the vblock is 2468 bytes (0x9a4), while the public root key is 1064 bytes (0x428) and the current FMAP is 644 bytes (0x284). If we reserve 4K at the top of each FW image, that should give us plenty of room for vboot-related stuff.
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