Vic Yang 7cb7d7dd99 Add config options for power rail controls
Instead of checking for BOARD_<board> to determine whether the board has
control over a power rail or not, use config option for this. Boards
without control over some power rails can then undefine the option in
board.h.

BUG=chrome-os-partner:21964
TEST=Build all boards.
BRANCH=None

Change-Id: I7ee4ebdb3ea595e182845e40db165623ee271997
Signed-off-by: Vic Yang <victoryang@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/167200
Reviewed-by: Randall Spangler <rspangler@chromium.org>
2013-08-30 15:39:48 +00:00
2013-08-23 17:16:19 -07:00
2013-04-29 23:31:28 -07:00
2012-05-11 09:11:52 -07:00
2011-12-08 19:18:06 +00:00

In the most general case, the flash layout looks something like this:

  +---------------------+
  | Reserved for EC use |
  +---------------------+

  +---------------------+
  |     Vblock B        |
  +---------------------+
  |  RW firmware B      |
  +---------------------+

  +---------------------+
  |     Vblock A        |
  +---------------------+
  |  RW firmware A      |
  +---------------------+

  +---------------------+
  |       FMAP          |
  +---------------------+
  |   Public root key   |
  +---------------------+
  |  Read-only firmware |
  +---------------------+


BIOS firmware (and kernel) put the vblock info at the start of each image
where it's easy to find. The Blizzard EC expects the firmware vector table
to come first, so we have to put the vblock at the end. This means we have
to know where to look for it, but that's built into the FMAP and the RO
firmware anyway, so that's not an issue.

The RO firmware doesn't need a vblock of course, but it does need some
reserved space for vboot-related things.

Using SHA256/RSA4096, the vblock is 2468 bytes (0x9a4), while the public
root key is 1064 bytes (0x428) and the current FMAP is 644 bytes (0x284). If
we reserve 4K at the top of each FW image, that should give us plenty of
room for vboot-related stuff.
Description
No description provided
Readme 1.4 GiB
Languages
C 64.7%
Lasso 20.7%
ASL 3.6%
JavaScript 3.2%
C# 2.9%
Other 4.6%