mirror of
https://github.com/Telecominfraproject/OpenCellular.git
synced 2026-01-12 19:04:59 +00:00
b38fd4500082e6f26a2a47ee7ddb1bd2a0f091c4
This is the first step of tegra power state re-factoring. Move the power button logic to common/power_button.c. Also, the GPIO KB_PWR_ON_L is renamed to POWER_BUTTON_L. BUG=None BRANCH=nyan TEST=tested on nyan rev 3.12, reboot: PASS, power on 2 power off / power on: PASS, power on 5 lid close / power off / lid open: PASS, power on 3 button on / off: PASS, ending loop 3, power on 4 power off / button on: PASS, ending loop 4, power on 4 button off / power on: PASS, ending loop 3, power on 5 button off / lid open: PASS, ending loop 3, power on 3 Change-Id: If07806b9c11cdba2b478a9a74d2b75be1d9f7acf Signed-off-by: Louis Yung-Chieh Lo <yjlou@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/179451
In the most general case, the flash layout looks something like this: +---------------------+ | Reserved for EC use | +---------------------+ +---------------------+ | Vblock B | +---------------------+ | RW firmware B | +---------------------+ +---------------------+ | Vblock A | +---------------------+ | RW firmware A | +---------------------+ +---------------------+ | FMAP | +---------------------+ | Public root key | +---------------------+ | Read-only firmware | +---------------------+ BIOS firmware (and kernel) put the vblock info at the start of each image where it's easy to find. The Blizzard EC expects the firmware vector table to come first, so we have to put the vblock at the end. This means we have to know where to look for it, but that's built into the FMAP and the RO firmware anyway, so that's not an issue. The RO firmware doesn't need a vblock of course, but it does need some reserved space for vboot-related things. Using SHA256/RSA4096, the vblock is 2468 bytes (0x9a4), while the public root key is 1064 bytes (0x428) and the current FMAP is 644 bytes (0x284). If we reserve 4K at the top of each FW image, that should give us plenty of room for vboot-related stuff.
Description
Languages
C
64.7%
Lasso
20.7%
ASL
3.6%
JavaScript
3.2%
C#
2.9%
Other
4.6%