vdpau: Fix not uninitializing properly

This commit is contained in:
Martin Piatka
2024-01-17 16:15:42 +01:00
parent 0db80ba471
commit 05864585a3

View File

@@ -239,6 +239,9 @@ bool state_vdpau::init(){
* @brief Uninitializes state_vdpau
*/
void state_vdpau::uninit(){
uninitMixer();
uninitInterop();
hw_vdpau_frame_unref(&lastFrame);
glDeleteTextures(4, textures);
for(int i = 0; i < 4; i++){
textures[i] = 0;