Syphon: preset FPS to 60

30 caused problems when the server produced 60 (usual case) because the
rate-limiter assumed frame-time 1/30 seconds and therefore was unable to
send 60 frames per second.
This commit is contained in:
Martin Pulec
2018-10-31 13:57:15 +01:00
parent fab81f1c05
commit 74167fa1ce

View File

@@ -69,7 +69,7 @@ using std::mutex;
using std::queue;
using std::unique_lock;
#define FPS 30.0
#define FPS 60.0
static const char fp_display_rgba_to_yuv422_legacy[] =
"#define LEGACY 1\n"