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Syphon: preset FPS to 60
30 caused problems when the server produced 60 (usual case) because the rate-limiter assumed frame-time 1/30 seconds and therefore was unable to send 60 frames per second.
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@@ -69,7 +69,7 @@ using std::mutex;
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using std::queue;
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using std::unique_lock;
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#define FPS 30.0
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#define FPS 60.0
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static const char fp_display_rgba_to_yuv422_legacy[] =
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"#define LEGACY 1\n"
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