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GL: fixed gl:fixed_size=WxH
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@@ -406,7 +406,7 @@ static void * display_gl_init(struct module *parent, const char *fmt, unsigned i
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desc.fps = 1;
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desc.tile_count = 1;
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s->frame_queue.push(vf_alloc_desc(desc));
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s->frame_queue.push(vf_alloc_desc_data(desc));
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}
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gl_load_splashscreen(s);
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