mirror of
https://github.com/outbackdingo/UltraGrid.git
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168 lines
5.9 KiB
C
168 lines
5.9 KiB
C
/**
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* Copyright (c) 2011, CESNET z.s.p.o
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* Copyright (c) 2011, Silicon Genome, LLC.
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef GPUJPEG_DECODER_H
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#define GPUJPEG_DECODER_H
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#include "gpujpeg_common.h"
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#include "gpujpeg_table.h"
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#include "gpujpeg_reader.h"
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/**
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* Decoder output type
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*/
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enum gpujpeg_decoder_output_type {
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// Decoder will use it's internal output buffer
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GPUJPEG_DECODER_OUTPUT_INTERNAL_BUFFER,
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// Decoder will use custom output buffer
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GPUJPEG_DECODER_OUTPUT_CUSTOM_BUFFER,
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// Decoder will use OpenGL Texture PBO Resource as output buffer
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GPUJPEG_DECODER_OUTPUT_OPENGL_TEXTURE,
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};
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/**
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* Decoder output structure
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*/
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struct gpujpeg_decoder_output
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{
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// Output type
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enum gpujpeg_decoder_output_type type;
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// Compressed data
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uint8_t* data;
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// Compressed data size
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int data_size;
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// Texture PBO resource (used as target for saving decoder output when you want
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// to save decoder output into OpenGL texture)
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struct cudaGraphicsResource* texture_pbo_resource;
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// Texture callbacks parameter
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void * texture_callback_param;
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// Texture callback for attaching OpenGL context (by default not used)
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void (*texture_callback_attach_opengl)(void* param);
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// Texture callback for detaching OpenGL context (by default not used)
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void (*texture_callback_detach_opengl)(void* param);
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// If you develop multi-threaded application where one thread use CUDA
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// for JPEG decoding and other thread use OpenGL for displaying results
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// from JPEG decoder, when a image is decoded you must detach OpenGL context
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// from displaying thread and attach it to compressing thread (inside
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// code of texture_callback_attach_opengl which is automatically invoked
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// by decoder), decoder then is able to copy data from GPU memory used
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// for compressing to GPU memory used by OpenGL texture for displaying,
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// then decoder call the second callback and you have to detach OpenGL context
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// from compressing thread and attach it to displaying thread (inside code of
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// texture_callback_detach_opengl).
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//
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// If you develop single-thread application where the only thread use CUDA
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// for compressing and OpenGL for displaying you don't have to implement
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// these callbacks because OpenGL context is already attached to thread
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// that use CUDA for JPEG decoding.
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};
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/**
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* Set default parameters to decoder output structure
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*
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* @param decoder_output Decoder output structure
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* @return void
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*/
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void
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gpujpeg_decoder_output_set_default(struct gpujpeg_decoder_output* decoder_output);
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/**
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* JPEG decoder structure
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*/
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struct gpujpeg_decoder
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{
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// JPEG coder structure
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struct gpujpeg_coder coder;
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// JPEG reader structure
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struct gpujpeg_reader* reader;
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// Quantization tables
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struct gpujpeg_table_quantization table_quantization[GPUJPEG_COMPONENT_TYPE_COUNT];
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// Huffman coder tables
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struct gpujpeg_table_huffman_decoder table_huffman[GPUJPEG_COMPONENT_TYPE_COUNT][GPUJPEG_HUFFMAN_TYPE_COUNT];
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// Huffman coder tables in device memory
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struct gpujpeg_table_huffman_decoder* d_table_huffman[GPUJPEG_COMPONENT_TYPE_COUNT][GPUJPEG_HUFFMAN_TYPE_COUNT];
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// Current segment count for decoded image
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int segment_count;
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// Current data compressed size for decoded image
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int data_compressed_size;
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};
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/**
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* Create JPEG decoder
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*
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* @param param Parameters for coder
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* @param param_image Parameters for image data
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* @return decoder structure if succeeds, otherwise NULL
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*/
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struct gpujpeg_decoder*
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gpujpeg_decoder_create();
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/**
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* Init JPEG decoder for specific image size
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*
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* @param decoder Decoder structure
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* @param param Parameters for coder
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* @param param_image Parameters for image data
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* @return 0 if succeeds, otherwise nonzero
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*/
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int
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gpujpeg_decoder_init(struct gpujpeg_decoder* decoder, struct gpujpeg_parameters* param, struct gpujpeg_image_parameters* param_image);
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/**
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* Decompress image by decoder
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*
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* @param decoder Decoder structure
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* @param image Source image data
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* @param image_size Source image data size
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* @param image_decompressed Pointer to variable where decompressed image data buffer will be placed
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* @param image_decompressed_size Pointer to variable where decompressed image size will be placed
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* @return 0 if succeeds, otherwise nonzero
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*/
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int
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gpujpeg_decoder_decode(struct gpujpeg_decoder* decoder, uint8_t* image, int image_size, struct gpujpeg_decoder_output* output);
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/**
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* Destory JPEG decoder
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*
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* @param decoder Decoder structure
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* @return 0 if succeeds, otherwise nonzero
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*/
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int
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gpujpeg_decoder_destroy(struct gpujpeg_decoder* decoder);
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#endif // GPUJPEG_DECODER_H
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