Files
UltraGrid/libgpujpeg/gpujpeg_decoder.h
Martin Pulec 9bd068392b JPEG - integrated new version
+ modify UG to use its newer API
2012-01-12 15:36:05 +01:00

168 lines
5.9 KiB
C

/**
* Copyright (c) 2011, CESNET z.s.p.o
* Copyright (c) 2011, Silicon Genome, LLC.
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GPUJPEG_DECODER_H
#define GPUJPEG_DECODER_H
#include "gpujpeg_common.h"
#include "gpujpeg_table.h"
#include "gpujpeg_reader.h"
/**
* Decoder output type
*/
enum gpujpeg_decoder_output_type {
// Decoder will use it's internal output buffer
GPUJPEG_DECODER_OUTPUT_INTERNAL_BUFFER,
// Decoder will use custom output buffer
GPUJPEG_DECODER_OUTPUT_CUSTOM_BUFFER,
// Decoder will use OpenGL Texture PBO Resource as output buffer
GPUJPEG_DECODER_OUTPUT_OPENGL_TEXTURE,
};
/**
* Decoder output structure
*/
struct gpujpeg_decoder_output
{
// Output type
enum gpujpeg_decoder_output_type type;
// Compressed data
uint8_t* data;
// Compressed data size
int data_size;
// Texture PBO resource (used as target for saving decoder output when you want
// to save decoder output into OpenGL texture)
struct cudaGraphicsResource* texture_pbo_resource;
// Texture callbacks parameter
void * texture_callback_param;
// Texture callback for attaching OpenGL context (by default not used)
void (*texture_callback_attach_opengl)(void* param);
// Texture callback for detaching OpenGL context (by default not used)
void (*texture_callback_detach_opengl)(void* param);
// If you develop multi-threaded application where one thread use CUDA
// for JPEG decoding and other thread use OpenGL for displaying results
// from JPEG decoder, when a image is decoded you must detach OpenGL context
// from displaying thread and attach it to compressing thread (inside
// code of texture_callback_attach_opengl which is automatically invoked
// by decoder), decoder then is able to copy data from GPU memory used
// for compressing to GPU memory used by OpenGL texture for displaying,
// then decoder call the second callback and you have to detach OpenGL context
// from compressing thread and attach it to displaying thread (inside code of
// texture_callback_detach_opengl).
//
// If you develop single-thread application where the only thread use CUDA
// for compressing and OpenGL for displaying you don't have to implement
// these callbacks because OpenGL context is already attached to thread
// that use CUDA for JPEG decoding.
};
/**
* Set default parameters to decoder output structure
*
* @param decoder_output Decoder output structure
* @return void
*/
void
gpujpeg_decoder_output_set_default(struct gpujpeg_decoder_output* decoder_output);
/**
* JPEG decoder structure
*/
struct gpujpeg_decoder
{
// JPEG coder structure
struct gpujpeg_coder coder;
// JPEG reader structure
struct gpujpeg_reader* reader;
// Quantization tables
struct gpujpeg_table_quantization table_quantization[GPUJPEG_COMPONENT_TYPE_COUNT];
// Huffman coder tables
struct gpujpeg_table_huffman_decoder table_huffman[GPUJPEG_COMPONENT_TYPE_COUNT][GPUJPEG_HUFFMAN_TYPE_COUNT];
// Huffman coder tables in device memory
struct gpujpeg_table_huffman_decoder* d_table_huffman[GPUJPEG_COMPONENT_TYPE_COUNT][GPUJPEG_HUFFMAN_TYPE_COUNT];
// Current segment count for decoded image
int segment_count;
// Current data compressed size for decoded image
int data_compressed_size;
};
/**
* Create JPEG decoder
*
* @param param Parameters for coder
* @param param_image Parameters for image data
* @return decoder structure if succeeds, otherwise NULL
*/
struct gpujpeg_decoder*
gpujpeg_decoder_create();
/**
* Init JPEG decoder for specific image size
*
* @param decoder Decoder structure
* @param param Parameters for coder
* @param param_image Parameters for image data
* @return 0 if succeeds, otherwise nonzero
*/
int
gpujpeg_decoder_init(struct gpujpeg_decoder* decoder, struct gpujpeg_parameters* param, struct gpujpeg_image_parameters* param_image);
/**
* Decompress image by decoder
*
* @param decoder Decoder structure
* @param image Source image data
* @param image_size Source image data size
* @param image_decompressed Pointer to variable where decompressed image data buffer will be placed
* @param image_decompressed_size Pointer to variable where decompressed image size will be placed
* @return 0 if succeeds, otherwise nonzero
*/
int
gpujpeg_decoder_decode(struct gpujpeg_decoder* decoder, uint8_t* image, int image_size, struct gpujpeg_decoder_output* output);
/**
* Destory JPEG decoder
*
* @param decoder Decoder structure
* @return 0 if succeeds, otherwise nonzero
*/
int
gpujpeg_decoder_destroy(struct gpujpeg_decoder* decoder);
#endif // GPUJPEG_DECODER_H