Files
UltraGrid/gui/QT/widget/previewWidget.cpp
Martin Pulec 41273b39da removed GUI dependency on fs.cpp
Now it would transitively depend on at least utils/{color_out,text},
which is perhaps not worth including.
2023-01-17 14:25:09 +01:00

294 lines
6.9 KiB
C++

#include <stdio.h>
#include <QMessageBox>
#include <QOpenGLFunctions_3_3_Core>
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
#include <QOpenGLVersionFunctionsFactory>
#endif
#include "previewWidget.hpp"
#include "debug.hpp"
static const GLfloat rectangle[] = {
1.0f, 1.0f, 1.0f, 0.0f,
-1.0f, 1.0f, 0.0f, 0.0f,
-1.0f, -1.0f, 0.0f, 1.0f,
1.0f, 1.0f, 1.0f, 0.0f,
-1.0f, -1.0f, 0.0f, 1.0f,
1.0f, -1.0f, 1.0f, 1.0f
};
static const char *vert_src = R"END(
#version 330 core
layout(location = 0) in vec2 vert_pos;
layout(location = 1) in vec2 vert_uv;
out vec2 UV;
uniform vec2 scale_vec;
void main(){
gl_Position = vec4(vert_pos * scale_vec, 0.0f, 1.0f);
UV = vert_uv;
}
)END";
static const char *frag_src = R"END(
#version 330 core
in vec2 UV;
out vec3 color;
uniform sampler2D tex;
void main(){
color = texture(tex, UV).rgb;
}
)END";
static void compileShader(GLuint shaderId, QOpenGLFunctions_3_3_Core *f){
f->glCompileShader(shaderId);
GLint ret = GL_FALSE;
int len;
f->glGetShaderiv(shaderId, GL_COMPILE_STATUS, &ret);
f->glGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &len);
if (len > 0){
std::vector<char> errorMsg(len+1);
f->glGetShaderInfoLog(shaderId, len, NULL, &errorMsg[0]);
printf("%s\n", errorMsg.data());
}
}
static unsigned char pixels[] = {
255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255,
255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255,
255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255,
255, 0, 0, 0, 255, 0, 0, 0, 255, 255, 255, 255
};
static QOpenGLFunctions_3_3_Core *getOpenGLFuncs(){
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
return QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_3_3_Core>();
#else
return QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_3_Core>(QOpenGLContext::currentContext());
#endif
}
PreviewWidget::PreviewWidget(QWidget *parent) :
QOpenGLWidget(parent),
ipc_frame(ipc_frame_new())
{
connect(&timer, SIGNAL(timeout()), this, SLOT(update()));
}
PreviewWidget::~PreviewWidget(){
makeCurrent();
auto f = getOpenGLFuncs();
f->glDeleteBuffers(1, &vertexBuffer);
f->glDeleteProgram(program);
f->glDeleteTextures(1, &frame_texture);
f->glDeleteTextures(1, &testbars_texture);
vao.destroy();
doneCurrent();
}
void PreviewWidget::initializeGL(){
auto f = getOpenGLFuncs();
if(!f) {
QMessageBox warningBox(this);
warningBox.setText("OpenGL 3.3 is required!");
warningBox.exec();
exit(1);
}
vao.create();
vao.bind();
f->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
f->glDisable(GL_DEPTH_TEST);
f->glDisable(GL_SCISSOR_TEST);
f->glDisable(GL_STENCIL_TEST);
GLuint vertexShader = f->glCreateShader(GL_VERTEX_SHADER);
GLuint fragShader = f->glCreateShader(GL_FRAGMENT_SHADER);
f->glShaderSource(vertexShader, 1, &vert_src, NULL);
compileShader(vertexShader, f);
f->glShaderSource(fragShader, 1, &frag_src, NULL);
compileShader(fragShader, f);
program = f->glCreateProgram();
f->glAttachShader(program, vertexShader);
f->glAttachShader(program, fragShader);
f->glLinkProgram(program);
f->glUseProgram(program);
f->glDetachShader(program, vertexShader);
f->glDetachShader(program, fragShader);
f->glDeleteShader(vertexShader);
f->glDeleteShader(fragShader);
f->glGenTextures(1, &testbars_texture);
f->glBindTexture(GL_TEXTURE_2D, testbars_texture);
f->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
f->glGenTextures(1, &frame_texture);
f->glBindTexture(GL_TEXTURE_2D, frame_texture);
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
f->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); //UltraGrid formats dont have padding between rows
f->glBindTexture(GL_TEXTURE_2D, 0);
f->glGenBuffers(1, &vertexBuffer);
f->glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
f->glBufferData(GL_ARRAY_BUFFER, sizeof(rectangle), rectangle, GL_STATIC_DRAW);
f->glEnableVertexAttribArray(0);
f->glVertexAttribPointer(
0,
2,
GL_FLOAT,
GL_FALSE,
4 * sizeof(float),
(void*)0
);
f->glEnableVertexAttribArray(1);
f->glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
4 * sizeof(float),
(void*)(2 * sizeof(float))
);
f->glBindBuffer(GL_ARRAY_BUFFER, 0);
vao.release();
scaleVec[0] = 0.75f;
scaleVec[1] = 0.5;
vidW = 1280;
vidH = 720;
}
void PreviewWidget::calculateScale(){
double videoAspect = (double) vidW / vidH;
double widgetAspect = (double) width / height;
if(videoAspect > widgetAspect){
float scale = widgetAspect / videoAspect;
scaleVec[0] = 1;
scaleVec[1] = scale;
} else {
float scale = videoAspect / widgetAspect;
scaleVec[0] = scale;
scaleVec[1] = 1;
}
}
void PreviewWidget::resizeGL(int w, int h){
width = w;
height = h;
calculateScale();
}
void PreviewWidget::setVidSize(int w, int h){
if(vidW == w && vidH == h)
return;
vidW = w;
vidH = h;
calculateScale();
}
bool PreviewWidget::loadFrame(){
auto f = getOpenGLFuncs();
if(!ipc_frame_reader || !ipc_frame_reader_is_connected(ipc_frame_reader.get())){
selected_texture = testbars_texture;
return true;
}
if(ipc_frame_reader_has_frame(ipc_frame_reader.get())){
if(!ipc_frame_reader_read(ipc_frame_reader.get(), ipc_frame.get()))
return false;
assert(ipc_frame->header.color_spec == IPC_FRAME_COLOR_RGB);
selected_texture = frame_texture;
f->glBindTexture(GL_TEXTURE_2D, frame_texture);
f->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
ipc_frame->header.width, ipc_frame->header.height,
0, GL_RGB, GL_UNSIGNED_BYTE, ipc_frame->data);
setVidSize(ipc_frame->header.width, ipc_frame->header.height);
}
return true;
}
void PreviewWidget::render(){
auto f = getOpenGLFuncs();
vao.bind();
f->glClear(GL_COLOR_BUFFER_BIT);
f->glUseProgram(program);
f->glBindTexture(GL_TEXTURE_2D, selected_texture);
GLuint loc;
loc = f->glGetUniformLocation(program, "scale_vec");
f->glUniform2fv(loc, 1, scaleVec);
f->glDrawArrays(GL_TRIANGLES, 0, 6);
vao.release();
}
void PreviewWidget::paintGL(){
loadFrame();
render();
}
static const char *get_temp_dir(void)
{
#ifdef _WIN32
static __thread char temp_dir[MAX_PATH];
if (GetTempPathA(sizeof temp_dir, temp_dir) == 0) {
return NULL;
}
#else
static __thread char temp_dir[PATH_MAX];
if (char *req_tmp_dir = getenv("TMPDIR")) {
temp_dir[sizeof temp_dir - 1] = '\0';
strncpy(temp_dir, req_tmp_dir, sizeof temp_dir - 1);
} else {
strcpy(temp_dir, P_tmpdir);
}
strncat(temp_dir, "/", sizeof temp_dir - strlen(temp_dir) - 1);
#endif
return temp_dir;
}
void PreviewWidget::setKey(std::string_view key){
std::string path = get_temp_dir();
path += key;
ipc_frame_reader.reset(ipc_frame_reader_new(path.c_str()));
}
void PreviewWidget::start(){
timer.start(1000/24);
}
void PreviewWidget::stop(){
timer.stop();
}