[//]: # (dependabot-start) ⚠️ **Dependabot is rebasing this PR** ⚠️ Rebasing might not happen immediately, so don't worry if this takes some time. Note: if you make any changes to this PR yourself, they will take precedence over the rebase. --- [//]: # (dependabot-end) Bumps [com.google.android.material:material](https://github.com/material-components/material-components-android) from 1.8.0 to 1.11.0. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/material-components/material-components-android/releases">com.google.android.material:material's releases</a>.</em></p> <blockquote> <h2>1.11.0</h2> <h1>Important</h1> <p>Elevation Overlays within default component styles have been replaced by the new <a href="https://material.io/blog/tone-based-surface-color-m3">Tonal Surface Color system</a>. Instead of blending the Primary color with the Surface color based on an elevation value, components now use a specific Surface color role that can be more easily understood and customized.</p> <p>Documentation for the affected components and which Surface color roles they use has been updated in <a href="2114a11378</a>.</p> <h1>What's new since 1.10.0</h1> <ul> <li>New <a href="https://material.io/blog/tone-based-surface-color-m3">Tonal Surface Color system</a>! Check out the <a href="https://material.io/blog/tone-based-surface-color-m3">design guidance</a> and the <a href="2114a11378">commit with documentation updates</a> for more details.</li> <li>New Carousel variants! 1.11.0 introduces three new Carousel variants: center-aligned hero, uncontained, and fullscreen. Check out the <a href="https://github.com/material-components/material-components-android/blob/master/docs/components/Carousel.md">Carousel documentation</a> for more details.</li> </ul> <h2>Dependency Updates</h2> <p>None.</p> <p><em>Note: Earlier versions of 1.11.0 used other versions of the <code>androidx.activity</code> 1.8.0 library dependency, but there is no change in the dependency from 1.10.0, the last stable MDC library version.</em></p> <h2>Library Updates</h2> <ul> <li><code>Badging</code> <ul> <li>Adjusted badge vertical offset for certain components to fit design requirements (78cc54b8c39da437732ff3d7c96de8f345e09348)</li> <li>Added note in attachBadgeDrawable method docs about menu item views being re-used when there is a structural change in the menu. Since badges are attached to the views, this may change the menu item that the badge is intended for (5e6ea582801ebfe2af8457261581a2ad43c8051a)</li> </ul> </li> <li><code>BottomNavigationView</code> <ul> <li>Set badges to be null instead of removing them from the sparse array so that removing badges before restoring badge states will not override the current state (9f2e6864d2170d633709e7aa66b9e8e178352ef0)</li> </ul> </li> <li><code>BottomSheet</code> <ul> <li>Fix sheet corners animation (de271320e4ba046c73e35e18f687ee4637f3a6ac)</li> </ul> </li> <li><code>Carousel</code> <ul> <li>Ensure that extra small size is not larger than the large size (17baf71972016cf4608d9c83b902bb2debee585b)</li> <li>Fixed crash when recyclerview has a size of zero. (26c31292012868d7e9889f6ecee7559c61caa5b2)</li> <li>When navigating with keyboard, scroll focused item to nearest focal keyline, not the first focal keyline (fb9c1c6edfbdbe4791043a128c03a7fad5fd99f0)</li> <li>Force hero strategy to be start-aligned if there are not enough items to make it center-aligned (9a2347bda5312dd6dc3ab7818a6f71297dcf018b)</li> <li>Add logic for multibrowse strategy to change strategy when number of items is less than the number of keylines (cbb380df61f8eb66273043b437582c8058df7088)</li> <li>Fixed focus order when using keyboard navigation for hero carousels. (0356f24a63b5c47ee23cbf5c0fca4d817e4d6acd)</li> <li>Cleaning up multi-browse strategy and removing compact arrangement (ed4647d5dfa42876063521546de2dbcf71914e01)</li> <li>Disallowing center aligned hero strategy with only 2 items since it does not make any sense. With only 2 items there can only be a start state and end state with the hero strategy. (d5d604d0ccfd73b4345dbea8fd3f833410fd2958)</li> <li>Fix issue with uncontained carousel not having a proper end scroll value due to assumption made in end scroll calculation (8cb444b26856fdb8b0c894eccbf90133efc2a2b6)</li> <li>Added tests for hero and multibrowse strategies when the carousel container is very small. (8312162f533d1c9fc9e9b15ceca58e3d1d4b61b5)</li> <li>Update scroll offset to scroll to the estimated position that it was at upon an initial load (4a6ae4d0b6969311b41b3878e3c0e7f7a0824a72)</li> <li>Fixed strategies crashing when there is not enough available space for a large and a small item (c418063205d74233a6235d7f7fd39be7deeb4bc7)</li> <li>Tweak uncontained strategy logic to adjust medium size items to improve motion (93660d424139642320c85a098f0fb728126d4838)</li> <li>Fixed formatted for KeylineState and KeylineStateList (b80d9a5ef4d93567554d5aac85c4070b4577d9fc)</li> <li>Fixed keyline shifting in RTL for uncontained carousels (71517147110227e8032f5b064d6b59c5e3f117de)</li> <li>Reduce the number of truncations in intermediate calculations (4ce7e4c8fa84ce05a6c34591855dd1207e44e42b)</li> <li>Update vertical scroll speed to be faster (c6ea2d404023ca1a92cb95eb3f177579df1c2d28)</li> <li>Fix some a11y bugs in Carousel (3d84841caddd6e0127e67721844a3900225ab3a9)</li> <li>Center aligned uncontained carousel (b6f6eb555a0477322aa1ab4115f90d74d25a2266)</li> <li>Add left-aligned uncontained strategy (9d81cac125144576501ca19dafa835625e5cf5c7)</li> <li>Fix orientation not correct in item decoration calculations (966f7daec9d02092aadc63324212be9ae6dc8f2a)</li> <li>Update mask size on size change if mask x percentage has been set (dc91b39d7c9af5a531a4f2f761297c6e44b8f08c)</li> <li>Fix issue with next carousel item not being masked properly (a16f180ce7da65107305ba3a8c85db3e149767c1)</li> <li>Add a layout listener to recyclerview to refresh keyline state upon size change (ff528621b3b550979c64f41aaec47438de30f061)</li> <li>Remove default list from Carousel catalog demos as it is not an example of a carousel (0171624c16c799ca4e2dbe01e647a706fe7b895e)</li> </ul> </li> </ul> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Commits</summary> <ul> <li><a href="967e682326"><code>967e682</code></a> [Release] Updated library version to 1.11.0.</li> <li><a href="8bf55e7cb2"><code>8bf55e7</code></a> [Release] Update library version to 1.11.0-rc01</li> <li><a href="4b669c1289"><code>4b669c1</code></a> [Release] Bump MDC library version to 1.11.0-beta01</li> <li><a href="541df074a7"><code>541df07</code></a> [Color] Delete unused contrast resources</li> <li><a href="ad63d3ff7e"><code>ad63d3f</code></a> [M3][Color] Introduce U color tokens</li> <li><a href="2590c42764"><code>2590c42</code></a> [TextInputLayout] Fix editText paddings on pre-Lollipop</li> <li><a href="17baf71972"><code>17baf71</code></a> [Carousel] Ensure that extra small size is not larger than the large size</li> <li><a href="ad2b5f8f8b"><code>ad2b5f8</code></a> [Docs][Predictive Back] Add note to clarify that automatic back handling in c...</li> <li><a href="2c539524ec"><code>2c53952</code></a> [Catalog][BottomSheet] Use BottomSheetDialogFragment</li> <li><a href="26c3129201"><code>26c3129</code></a> [Carousel] Fixed crash when recyclerview has a size of zero.</li> <li>Additional commits viewable in <a href="https://github.com/material-components/material-components-android/compare/1.8.0...1.11.0">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
A modern alternative to legacy VPNs.
Note: 🚧 The main branch is undergoing major restructuring in preparation
for the release of Firezone 1.0 🚧.
See the legacy branch if
you're looking for Firezone 0.7.
Read the 1.0 announcement for more.
Overview
Firezone is an open source platform to securely manage remote access for any-sized organization. Unlike most VPNs, Firezone takes a granular, least-privileged approach to access management with group-based policies that control access to individual applications, entire subnets, and everything in between.
Features
Firezone is:
- Fast: Built on WireGuard® to be 3-4 times faster than OpenVPN.
- Scalable: Deploy two or more gateways for automatic load balancing and failover.
- Private: Peer-to-peer, end-to-end encrypted tunnels prevent packets from routing through our infrastructure.
- Secure: Zero attack surface thanks to Firezone's holepunching tech which establishes tunnels on-the-fly at the time of access.
- Open: Our entire product is open-source, allowing anyone to audit the codebase.
- Flexible: Authenticate users via email, Google Workspace, or OIDC and sync users and groups automatically.
- Simple: Deploy gateways and configure access in minutes with a snappy admin UI.
Firezone is not:
- A tool for creating bi-directional mesh networks
- A full-featured router or firewall
- An IPSec or OpenVPN server
Contents of this repository
This is a monorepo containing the full Firezone product, marketing website, and product documentation, organized as follows:
- elixir: Control plane and internal Elixir libraries:
- elixir/apps/web: Admin UI
- elixir/apps/api: API for Clients, Relays and Gateways.
- rust/: Data plane and internal Rust libraries:
- rust/gateway: Gateway - Tunnel server based on WireGuard and deployed to your infrastructure.
- rust/relay: Relay - STUN/TURN server to facilitate holepunching.
- rust/linux-client: Linux client.
- rust/windows-client: Windows client.
- swift/: macOS / iOS clients.
- kotlin/: Android / ChromeOS clients.
- website/: Marketing website and product documentation.
- terraform/: Terraform files for our cloud infrastructure:
- terraform/modules/gateway-google-cloud-compute: Example Terraform module for deploying a Gateway to a Google Compute Regional Instance Group.
Quickstart
Firezone 1.x is currently accepting early access signups for closed testing. Fill out the early access form to request access and we'll be in touch!
Frequently asked questions (FAQ)
Can I self-host Firezone?
Our license won't stop you from self-hosting the entire Firezone product top to bottom, but we can't commit the resources to make this a smooth experience and therefore don't support self-hosting the control plane at this time.
If you have a business case requiring an on-prem installation of Firezone please get in touch.
If you're feeling especially adventurous and want to self-host Firezone for educational or recreational purposes, you'll want to build and distribute the clients from source to ensure they remain locked to a version compatible with your self-hosted control plane. Unfortunately, the following clients must be distributed through proprietary app stores due to restrictions imposed by Apple and Google:
- macOS
- iOS
- Android / ChromeOS
Because it's impossible to select which client version to install from a particular app store, building and distributing Firezone from source is the only to way self-host Firezone at this time.
Otherwise, if you're hobbyist or developer and are looking to spin it up locally to contribute or experiment with, see CONTRIBUTING.md.
How do I upgrade from 0.7?
Unfortunately, you can't. The good news is Firezone 1.x is much easier to setup and manage than 0.x and so you probably don't need to.
How long will 0.7 be supported until?
Firezone 0.7 is currently end-of-life and will stop receiving updates after
January 31st, 2024. It will continue to be available indefinitely from the
legacy branch of this repo under the Apache 2.0 license.
What's your pricing structure like?
Please see our pricing page at https://www.firezone.dev/pricing?utm_source=readme
Documentation
Additional documentation on general usage, troubleshooting, and configuration can be found at https://docs.firezone.dev.
Get Help
If you're looking for help installing, configuring, or using Firezone, check our community support options:
- Discussion Forums: Ask questions, report bugs, and suggest features.
- Public Slack Group: Join live discussions, meet other users, and get to know the contributors.
- Open a PR: Contribute a bugfix or make a contribution to Firezone.
Star History
Developing and Contributing
See CONTRIBUTING.md.
Security
See SECURITY.md.
License
Portions of this software are licensed as follows:
- All content residing under the "elixir/" directory of this repository, if that directory exists, is licensed under the "Elastic License 2.0" license defined in "elixir/LICENSE".
- All third party components incorporated into the Firezone Software are licensed under the original license provided by the owner of the applicable component.
- Content outside of the above mentioned directories or restrictions above is available under the "Apache 2.0 License" license as defined in "LICENSE".
WireGuard® is a registered trademark of Jason A. Donenfeld.
