Thomas Eizinger 9073bddaef fix(gateway): translate ICMP destination unreachable errors (#7398)
## Context

The Gateway implements a stateful NAT that translates the destination IP
and source protocol of every packet that targets a DNS resource IP. This
is necessary because the IPs for DNS resources are generated on the
client without actually performing a DNS lookup, instead it always
generates 4 IPv4 and 4 IPv6 addresses. On the Gateway, these IPs are
then assigned in a round-robin fashion to the actual IPs that the domain
resolves to, necessitating a NAT64/46 translation in case a domain only
resolves to IPs of one family.

A domain may resolve to a set of IPs but not all of these IPs may be
routable. Whilst an arguably poor practise of the domain administrator,
routing problems can occur for all kinds of reasons and are well handled
on the wider Internet.

When an IP packet cannot be routed further, the current routing node
generates an ICMP error describing the routing failure and sends it back
to the original sender. ICMP is a layer 4 protocol itself, same as TCP
and UDP. As such, sending out a UDP packet may result in receiving an
ICMP response. In order to allow the sender to learn, which packet
failed to route, the ICMP error embeds parts of the original packet in
its payload [0] [1].

The Gateway's NAT table uses parts of the layer 4 protocol as part of
its key; the UDP and TCP source port and the ICMP echo request
identifier (further referred to as "source protocol"). An ICMP error
message doesn't have any of these, meaning the lookup in the NAT table
currently fails and the ICMP error is silently dropped.

A lot of software implements a happy-eyeballs approach and probs for
IPv6 and IPv4 connectivity simulataneously. The absence of the ICMP
errors confuses that algorithm as it detects the packet loss and starts
retransmits instead of giving up.

## Solution

Upon receiving an ICMP error on the Gateway, we now extract the
partially embedded packet in the ICMP error payload. We use the
destination IP and source protocol of _that_ packet for the lookup in
the NAT table. This returns us the original (client-assigned)
destination IP and source protocol. In order for the Gateway's NAT to be
transparent, we need to patch the packet embedded in the ICMP error to
use the original destination and source protocol. We also have to
account for the fact that the original packet may have been translated
with NAT64/46 and translate it back. Finally, we generate an ICMP error
with the appropriate code and embed the patched packet in its payload.

## Test implementation

To test that this works for all kind of combinations, we extend
`tunnel_test` to sample a list of unreachable IPs from all IPs sampled
for DNS resources. Upon receiving a packet for one of these IPs, the
Gateway will send an ICMP error back instead of invoking its regular
echo reply logic. On the client-side, upon receiving an ICMP error, we
extract the originally failed packet from the body and treat it as a
successful response.

This may seem a bit hacky at first but is actually how operating systems
would treat ICMP errors as well. For example, a `TcpSocket::connect`
call (triggering a TCP SYN packet) may fail with an IO error if we
receive an ICMP error packet. Thus, in a way, the original packet got
answered, just not with what we expected.

In addition, by treating these ICMP errors as responses to the original
packet, we automatically perform other assertions on them, like ensuring
that they come from the right IP address, that there are no unexpected
packets etc.

## Test alternatives

It is tricky to solve this in other ways in the test suite because at
the time of generating a packet for a DNS resource, we don't know the
actual IP that is being targeted by a certain proxy IP unless we'd start
reimplementing the round-robin algorithm employed by the Gateway. To
"test" the transparency of the NAT, we'd like to avoid knowing about
these implementation details in the test.

## Future work

In this PR, we currently only deal with "Destination Unreachable" ICMP
errors. There are other ICMP messages such as ICMPv6's `PacketTooBig` or
`ParameterProblem`. We should eventually handle these as well. They are
being deferred because translating those between the different IP
versions is only partially implemented and would thus require more work.
The most pressing need is to translate destination unreachable errors to
enable happy-eyeballs algorithms to work correctly.

Resolves: #5614.
Resolves: #6371.

[0]: https://www.rfc-editor.org/rfc/rfc792
[1]: https://www.rfc-editor.org/rfc/rfc4443#section-3.1
2024-12-02 23:07:41 +00:00
2024-02-27 23:56:46 +00:00

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A modern alternative to legacy VPNs.


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Overview

Firezone is an open source platform to securely manage remote access for any-sized organization. Unlike most VPNs, Firezone takes a granular, least-privileged approach to access management with group-based policies that control access to individual applications, entire subnets, and everything in between.

architecture

Features

Firezone is:

  • Fast: Built on WireGuard® to be 3-4 times faster than OpenVPN.
  • Scalable: Deploy two or more gateways for automatic load balancing and failover.
  • Private: Peer-to-peer, end-to-end encrypted tunnels prevent packets from routing through our infrastructure.
  • Secure: Zero attack surface thanks to Firezone's holepunching tech which establishes tunnels on-the-fly at the time of access.
  • Open: Our entire product is open-source, allowing anyone to audit the codebase.
  • Flexible: Authenticate users via email, Google Workspace, Okta, Entra ID, or OIDC and sync users and groups automatically.
  • Simple: Deploy gateways and configure access in minutes with a snappy admin UI.

Firezone is not:

  • A tool for creating bi-directional mesh networks
  • A full-featured router or firewall
  • An IPSec or OpenVPN server

Contents of this repository

This is a monorepo containing the full Firezone product, marketing website, and product documentation, organized as follows:

Quickstart

The quickest way to get started with Firezone is to sign up for an account at https://app.firezone.dev/sign_up.

Once you've signed up, follow the instructions in the welcome email to get started.

Frequently asked questions (FAQ)

Can I self-host Firezone?

Our license won't stop you from self-hosting the entire Firezone product top to bottom, but our internal APIs are changing rapidly so we can't meaningfully support self-hosting Firezone in production at this time.

If you're feeling especially adventurous and want to self-host Firezone for educational or hobby purposes, follow the instructions to spin up a local development environment in CONTRIBUTING.md.

The latest published clients (on App Stores and on releases) are only guaranteed to work with the managed version of Firezone and may not work with a self-hosted portal built from this repository. This is because Apple and Google can sometimes delay updates to their app stores, and so the latest published version may not be compatible with the tip of main from this repository.

Therefore, if you're experimenting with self-hosting Firezone, you will probably want to use clients you build and distribute yourself as well.

See the READMEs in the following directories for more information on building each client:

How long will 0.7 be supported until?

Firezone 0.7 is currently end-of-life and has stopped receiving updates as of January 31st, 2024. It will continue to be available indefinitely from the legacy branch of this repo under the Apache 2.0 license.

How much does it cost?

We offer flexible per-seat monthly and annual plans for the cloud-managed version of Firezone, with optional invoicing for larger organizations. See our pricing page for more details.

Those experimenting with self-hosting can use Firezone for free without feature or seat limitations, but we can't provide support for self-hosted installations at this time.

Documentation

Additional documentation on general usage, troubleshooting, and configuration can be found at https://www.firezone.dev/kb.

Get Help

If you're looking for help installing, configuring, or using Firezone, check our community support options:

  1. Discussion Forums: Ask questions, report bugs, and suggest features.
  2. Join our Discord Server: Join live discussions, meet other users, and chat with the Firezone team.
  3. Open a PR: Contribute a bugfix or make a contribution to Firezone.

If you need help deploying or maintaining Firezone for your business, consider contacting our sales team to speak with a Firezone expert.

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Developing and Contributing

See CONTRIBUTING.md.

Security

See SECURITY.md.

License

Portions of this software are licensed as follows:

  • All content residing under the "elixir/" directory of this repository, if that directory exists, is licensed under the "Elastic License 2.0" license defined in "elixir/LICENSE".
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  • Content outside of the above mentioned directories or restrictions above is available under the "Apache 2.0 License" license as defined in "LICENSE".

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Enterprise-ready zero-trust access platform built on WireGuard®.
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