mirror of
https://github.com/outbackdingo/Biohazard.git
synced 2026-01-27 10:18:27 +00:00
fix(sandstorm): clean up config, add mods
This commit is contained in:
@@ -17,24 +17,24 @@ JoinMessage=%name% has joined the absolute fuckin' shitshow.
|
||||
bEnableLeaveMessage=True
|
||||
LeaveMessage=%name% has ascended from hell.
|
||||
|
||||
[/ImprovedAI/Mutators/ImprovedAI.ImprovedAI_C]
|
||||
bEnableBotSkillCfg=True
|
||||
HearAwareDistanceRadial=3000.0
|
||||
HearAwareDistanceGunshot=5000.0
|
||||
HearAwareDistanceSprintFootstep=2000.0
|
||||
HearDistanceFootstepsSprinting=2500.0
|
||||
HearDistanceFootstepsRunning=1000.0
|
||||
AttackDelayClose=0.3
|
||||
AttackDelayDistant=1.0
|
||||
ChanceSprintMultiplier=2.0
|
||||
ChangeMovingMultiplier=1.20
|
||||
AccuracyMultiplier=1.25
|
||||
SuppressionAccuracyMultiplier=0.7
|
||||
bFindCover=True
|
||||
CoverTick=5.0
|
||||
bFindCoverWhenShotAt=True
|
||||
bCustomBotNames=True
|
||||
BotNameList=Jeff,Bill Gates,Mark Zuckerburg,Susan Wojcicki,Minecraft Steve,Jeff Bezos,Megumin
|
||||
; [/ImprovedAI/Mutators/ImprovedAI.ImprovedAI_C]
|
||||
; bEnableBotSkillCfg=True
|
||||
; HearAwareDistanceRadial=3000.0
|
||||
; HearAwareDistanceGunshot=5000.0
|
||||
; HearAwareDistanceSprintFootstep=2000.0
|
||||
; HearDistanceFootstepsSprinting=2500.0
|
||||
; HearDistanceFootstepsRunning=1000.0
|
||||
; AttackDelayClose=0.3
|
||||
; AttackDelayDistant=1.0
|
||||
; ChanceSprintMultiplier=2.0
|
||||
; ChangeMovingMultiplier=1.20
|
||||
; AccuracyMultiplier=1.25
|
||||
; SuppressionAccuracyMultiplier=0.7
|
||||
; bFindCover=True
|
||||
; CoverTick=5.0
|
||||
; bFindCoverWhenShotAt=True
|
||||
; bCustomBotNames=True
|
||||
; BotNameList=Jeff,Bill Gates,Mark Zuckerburg,Susan Wojcicki,Minecraft Steve,Jeff Bezos,Megumin
|
||||
|
||||
[/MoreAmmo/Mutators/MoreAmmo.MoreAmmo_C]
|
||||
PrimaryAmmoMultiplier=2.0
|
||||
@@ -42,55 +42,58 @@ SecondaryAmmoMultiplier=2.0
|
||||
UnderbarrelAmmoMultiplier=3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679
|
||||
ExplosiveLauncherAmmoMultiplier=100.0
|
||||
|
||||
[/FriendlyFireReflectFix/Mutators/BP_Mutator_FFReflectFix.BP_Mutator_FFReflectFix_C]
|
||||
; Override the "Enforce Friendly Fire Reflection" setting. True = damage will reflect, False = damage will not reflect
|
||||
bOverrideEnforceFriendlyFireReflect = False
|
||||
[/FriendlyFireReflectFix/Mutators/BP_Mutator_FFForgive.BP_Mutator_FFForgive_C]
|
||||
; Set whether explosive-based punishments should only affect the target player and not those around them
|
||||
bLocalisedPunishment = False
|
||||
|
||||
[/Humvee/Mutators/Humvee.Humvee_C]
|
||||
|
||||
[/Headshots/Mutators/Healthy.Healthy_C]
|
||||
BotHealthMultiplier=1.0
|
||||
PlayerHealthMultiplier=2.5
|
||||
|
||||
[/RoundProgress/Mutator/RoundProgress.RoundProgress_C]
|
||||
StructArray=(ScenarioString="Scenario_PowerPlant_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_PowerPlant_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Ministry_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Ministry_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Outskirts_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Outskirts_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Summit_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Summit_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Crossing_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Crossing_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Precinct_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Precinct_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Refinery_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Refinery_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Farmhouse_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Farmhouse_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Hideout_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Hideout_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Hillside_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Hillside_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Town_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Town_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Tideway_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Tideway_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_PowerPlant_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_PowerPlant_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Ministry_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Ministry_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Outskirts_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Outskirts_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Summit_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Summit_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Crossing_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Crossing_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Precinct_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Precinct_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Refinery_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Refinery_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Farmhouse_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Farmhouse_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Hideout_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Hideout_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Hillside_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Hillside_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Town_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Town_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Tideway_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Bab_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Bab_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Tideway_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Tideway_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Crossing_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Crossing_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Citadel_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Citadel_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Outskirts_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Outskirts_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Farmhouse_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Farmhouse_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Forest_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Forest_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Gap_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Gap_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_LastLight_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_LastLight_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Ministry_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Ministry_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Summit_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Summit_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Refinery_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Refinery_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_PowerPlant_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_PowerPlant_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Precinct_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Precinct_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Prison_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Prison_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Hillside_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Hillside_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Tell_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Tell_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Hideout_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Hideout_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Trainyard_Checkpoint_Insurgents",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
StructArray=(ScenarioString="Scenario_Trainyard_Checkpoint_Security",ObjectiveSkipIndex=(-2),StartSkipped=False)
|
||||
SkippingMessage=Activating magic...
|
||||
CheckpointSetMessage=Achievement unlocked!
|
||||
|
||||
|
||||
@@ -1,95 +1,77 @@
|
||||
(Scenario="Scenario_PowerPlant_Checkpoint_Security", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_PowerPlant_Checkpoint_Security", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Ministry_Checkpoint_Security", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Ministry_Checkpoint_Security", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Outskirts_Checkpoint_Security", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Outskirts_Checkpoint_Security", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Summit_Checkpoint_Security", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Summit_Checkpoint_Security", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Crossing_Checkpoint_Security", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Crossing_Checkpoint_Security", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Precinct_Checkpoint_Security", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Precinct_Checkpoint_Security", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Refinery_Checkpoint_Security", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Refinery_Checkpoint_Security", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Farmhouse_Checkpoint_Security", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Farmhouse_Checkpoint_Security", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Hideout_Checkpoint_Security", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Hideout_Checkpoint_Security", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Hillside_Checkpoint_Security", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Hillside_Checkpoint_Security", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Town_Checkpoint_Security", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Town_Checkpoint_Security", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Tideway_Checkpoint_Security",Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Tideway_Checkpoint_Security",Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_PowerPlant_Checkpoint_Insurgents", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_PowerPlant_Checkpoint_Insurgents", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Ministry_Checkpoint_Insurgents", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Ministry_Checkpoint_Insurgents", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Outskirts_Checkpoint_Insurgents", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Outskirts_Checkpoint_Insurgents", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Summit_Checkpoint_Insurgents", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Summit_Checkpoint_Insurgents", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Crossing_Checkpoint_Insurgents", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Bab_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Bab_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Bab_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Bab_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Tideway_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Tideway_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Tideway_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Tideway_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Crossing_Checkpoint_Insurgents", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Precinct_Checkpoint_Insurgents", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Precinct_Checkpoint_Insurgents", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Refinery_Checkpoint_Insurgents", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Refinery_Checkpoint_Insurgents", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Farmhouse_Checkpoint_Insurgents", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Crossing_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Crossing_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Crossing_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Citadel_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Citadel_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Citadel_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Citadel_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Outskirts_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Outskirts_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Outskirts_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Outskirts_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Farmhouse_Checkpoint_Insurgents", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Hideout_Checkpoint_Insurgents", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Hideout_Checkpoint_Insurgents", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Hillside_Checkpoint_Insurgents", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Farmhouse_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Farmhouse_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Farmhouse_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Forest_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Forest_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Forest_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Forest_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Gap_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Gap_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Gap_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Gap_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_LastLight_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_LastLight_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_LastLight_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_LastLight_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Ministry_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Ministry_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Ministry_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Ministry_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Summit_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Summit_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Summit_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Summit_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Refinery_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Refinery_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Refinery_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Refinery_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_PowerPlant_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_PowerPlant_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_PowerPlant_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_PowerPlant_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Precinct_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Precinct_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Precinct_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Precinct_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Prison_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Prison_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Prison_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Prison_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Hillside_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Hillside_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Hillside_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Hillside_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Tell_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Tell_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Tell_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Tell_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Hideout_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Hideout_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Hideout_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Hideout_Checkpoint_Security", Lighting="Night")
|
||||
(Scenario="Scenario_Trainyard_Checkpoint_Insurgents", Lighting="Day")
|
||||
(Scenario="Scenario_Trainyard_Checkpoint_Insurgents", Lighting="Night")
|
||||
(Scenario="Scenario_Trainyard_Checkpoint_Security", Lighting="Day")
|
||||
(Scenario="Scenario_Trainyard_Checkpoint_Security", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Town_Checkpoint_Insurgents", Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Town_Checkpoint_Insurgents", Lighting="Day")
|
||||
|
||||
(Scenario="Scenario_Tideway_Checkpoint_Insurgents",Lighting="Night")
|
||||
|
||||
(Scenario="Scenario_Tideway_Checkpoint_Insurgents",Lighting="Day")
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
|
||||
93636; improved ai
|
||||
135290; scale bot
|
||||
760053; GreenZone
|
||||
@@ -1,14 +1,14 @@
|
||||
135290; scale bot
|
||||
93636; improved ai
|
||||
98145; No Restricted Area
|
||||
100175; Advanced Supply Points
|
||||
760053; GreenZone
|
||||
132183; WelcomeMessage
|
||||
101966; Join Leave Message
|
||||
98145; No Restricted Area
|
||||
98373; More Ammo Mutator
|
||||
98685; Jump Shoot
|
||||
1161703; No Smoke
|
||||
164061; COOP-Mayhem
|
||||
156146; Round Progress
|
||||
125754;they go loud bang
|
||||
125754; they go loud bang
|
||||
4437188; Friendly Fire Reflect Fix
|
||||
3904299; Humvee
|
||||
2862675; Headshot & Health Modifiers
|
||||
3493292; FPLegs Revived
|
||||
|
||||
@@ -30,12 +30,16 @@ spec:
|
||||
repository: docker.io/andrewmhub/insurgency-sandstorm
|
||||
tag: lite@sha256:7af9c159a00a3ea4ad707a1d1e37a1caf372c40c82a2a82ccf67acb7c7ff2e25
|
||||
command: ["/home/steam/steamcmd/sandstorm/Insurgency/Binaries/Linux/InsurgencyServer-Linux-Shipping"]
|
||||
args: ['-hostname="$(HOSTNAME)"', "-Log", "-Port=$(PORT)", "-QueryPort=$(QUERYPORT)", "-MapCycle=MapCycle", "-NoEAC", "-EnableCheats", "-Mods", '-CmdModList="${CONFIG_SANDSTORM_MODS}"', "-mutators=${CONFIG_SANDSTORM_MUTATORS}", "-ModDownloadTravelTo=${CONFIG_SANDSTORM_INIT_MAP}?Scenario=Scenario_${CONFIG_SANDSTORM_INIT_MAP}_${CONFIG_SANDSTORM_INIT_SCENARIO}?Password=$(PASSWORD)"]
|
||||
args: ['-hostname="$(HOSTNAME)"', "-Log", "-Port=$(PORT)", "-QueryPort=$(QUERYPORT)", "-MapCycle=MapCycle", "-NoEAC", "-EnableCheats", "-Mods", '-CmdModList="$(MODS)"', "-mutators=$(MUTATORS)", "-ModDownloadTravelTo=$(INIT_MAP)?Scenario=Scenario_$(INIT_MAP)_$(INIT_SCENARIO)?Password=$(PASSWORD)"]
|
||||
env: &env
|
||||
TZ: "${CONFIG_TZ}"
|
||||
HOSTNAME: "${CONFIG_SANDSTORM_NAME}"
|
||||
PORT: &port 27102
|
||||
QUERYPORT: &query 27131
|
||||
MODS: "98145,100175,132183,101966,98373,98685,1161703,164061,156146,125754,4437188,3904299,2862675,3493292"
|
||||
MUTATORS: "NoRestrictedArea,MoreAmmo,JumpShoot,RemoveSmoke,FastFunX,RoundProgress,WelcomeMessage,JoinLeaveMessage,Humvee,FFReflectFix,Healthy,FPLegsRevived"
|
||||
INIT_MAP: "Prison"
|
||||
INIT_SCENARIO: "Checkpoint_Security"
|
||||
PASSWORD:
|
||||
valueFrom:
|
||||
secretKeyRef:
|
||||
|
||||
@@ -47,7 +47,7 @@ spec:
|
||||
cpu: "10m"
|
||||
limits:
|
||||
cpu: "1"
|
||||
memory: "250Mi"
|
||||
memory: "512Mi"
|
||||
#probes: # TODO: HTTP healthchecks via health API
|
||||
# liveness:
|
||||
# enabled: true
|
||||
|
||||
Reference in New Issue
Block a user