mirror of
https://github.com/Telecominfraproject/OpenCellular.git
synced 2025-12-28 02:35:28 +00:00
2b2f78d9295103a8df550086feeaaaa80aa56a2d
Read status, set temperature alert thresholds, get and set configuration options. I2c offsets and status/config register bits are documented in temp_sensor_g781.h Usage by example: g781 - Print status info g781 settemp 0x0e 12 - Set remote low temp alarm to 12C g781 setbyte 0x09 0x40 - Enable single-shot mode g781 getbyte 0xfe - Read device ID BUG=None BRANCH=falco,peppy TEST=Manual. Run g781 console command Signed-off-by: Dave Parker <dparker@chromium.org> Change-Id: Id051f79ea643255d57c3fc694b7ae685a6611c81 Reviewed-on: https://gerrit.chromium.org/gerrit/65234 Reviewed-by: Randall Spangler <rspangler@chromium.org> Commit-Queue: Dave Parker <dparker@chromium.org> Tested-by: Dave Parker <dparker@chromium.org>
In the most general case, the flash layout looks something like this: +---------------------+ | Reserved for EC use | +---------------------+ +---------------------+ | Vblock B | +---------------------+ | RW firmware B | +---------------------+ +---------------------+ | Vblock A | +---------------------+ | RW firmware A | +---------------------+ +---------------------+ | FMAP | +---------------------+ | Public root key | +---------------------+ | Read-only firmware | +---------------------+ BIOS firmware (and kernel) put the vblock info at the start of each image where it's easy to find. The Blizzard EC expects the firmware vector table to come first, so we have to put the vblock at the end. This means we have to know where to look for it, but that's built into the FMAP and the RO firmware anyway, so that's not an issue. The RO firmware doesn't need a vblock of course, but it does need some reserved space for vboot-related things. Using SHA256/RSA4096, the vblock is 2468 bytes (0x9a4), while the public root key is 1064 bytes (0x428) and the current FMAP is 644 bytes (0x284). If we reserve 4K at the top of each FW image, that should give us plenty of room for vboot-related stuff.
Description
Languages
C
64.7%
Lasso
20.7%
ASL
3.6%
JavaScript
3.2%
C#
2.9%
Other
4.6%